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182.
184.
Duck Hunt FPGA game, a project on UML and digital design
by Nguyen, Vuong D., M.S.  California State University, Long Beach. 2016: 65 pages; 10137441.
185.
Impact of active learner involvement on achievement and retention
by Norfleet, Wendy, Ph.D.  Wayne State University. 2008: 100 pages; 3310878.
186.
Assessing SCORM 2004 for its affordances in facilitating a simulation as a pedagogical model
by Gallagher, Patrick Shane, Ph.D.  George Mason University. 2008: 222 pages; 3289699.
187.
An instructional design model for heuristics
by Peterson, Bruce Jeffrey, Ph.D.  Indiana University. 2007: 122 pages; 3297107.
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Storytellers' reports of the good work of storytelling
by Peerless, Cathy Bufflap, Ed.D.  University of Hartford. 2014: 550 pages; 3620411.
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Critical thinking as an outcome of distance learning: A study of critical thinking in a distance learning environment
by Bronson, Rowan Whitfield, Ed.D.  The George Washington University. 2008: 222 pages; 3315179.
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Support mechanisms necessary for the implementation of technology by teachers
by Navarro, Maria Virginia, Ed.D.  The George Washington University. 2008: 215 pages; 3297209.
201.
Exploring the benefit of study- time storage activity in a copy -and -paste encoding environment
by Jordan, Henry Watson, II, Ed.D.  University of Phoenix. 2007: 140 pages; 3302634.
208.
When laptops come to school: How do digital immigrant teachers cope
by Foote, Nancy I., Ph.D.  George Mason University. 2008: 478 pages; 3323701.
209.
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