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33.
A unified innovation process model for engineering designers and managers
by Skogstad, Philipp Leo Stefan, Ph.D.  Stanford University. 2009: 212 pages; 3364513.
34.
Functional Gain and Change Mechanisms in Post-Production Complex Systems
by Cox, Amy M., Ph.D.  The George Washington University. 2017: 231 pages; 10254316.
35.
Modularity: The solution for green tradeshow exhibit designs
by Swaharu, Purnima, M.F.A.  Iowa State University. 2010: 103 pages; 1480140.
37.
Using Design to Facilitate Personal Engagement in a Church Community
by Blair, Randall Robert, M.A.  University of Kansas. 2010: 16 pages; 1501987.
38.
Lost in the Sound of Separation: An Emotional 2D Experience
by Gomez, Elaine, M.F.A.  University of Southern California. 2016: 15 pages; 10603453.
39.
The implications of integral theory on sustainable design
by Roberts, Saglinda Hallett, M.S.  Philadelphia University. 2013: 182 pages; 1569527.
40.
Visual Communication in Cross-Cultural Design
by Jiang, Fan, M.F.A.  Rochester Institute of Technology. 2012: 80 pages; 1513196.
41.
Integrating Instructional Technology into Higher Education
by Markova, Mariya, D.A.  Franklin Pierce University. 2011: 293 pages; 3473435.
42.
The Design Process and Functionality of an Innovative School: A Case Study of Lee Elementary
by Saylak, Diana Danielle, Ed.D.  Dallas Baptist University. 2018: 340 pages; 10937766.
43.
Web-Based Usability Evaluation of Text-Resizing Methods and Users' Visual Fatigue on Online Reading Tasks
by Chan, Mei Ling, M.S.  California State University, Long Beach. 2017: 81 pages; 10638681.
44.
45.
Strange and Unstable Fabrication
by Devendorf, Laura Kay, Ph.D.  University of California, Berkeley. 2016: 99 pages; 10251501.
46.
Design, development, and implementation of an environmental compliance process using Design for Six Sigma
by Culhane, Thomas A., M.S.  California State University, Dominguez Hills. 2013: 130 pages; 1524789.
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A house of chaos: Creating a world of life's unpredictable nature
by Norouzi, Narges, M.F.A.  California State University, Long Beach. 2016: 13 pages; 10076442.
52.
User Interaction in a Second Life Chat
by Almusaad, Haifa, Ph.D.  The University of Texas at San Antonio. 2020: 76 pages; 27958267.
53.
Approaching a Pedagogy of Game Writing
by Hudson, Seth Andrew, Ph.D.  George Mason University. 2018: 195 pages; 10811219.
54.
Tradeshow exhibits as places of learning: A case study of an exhibit house in the Midwest
by Josefson, Sachel, Ph.D.  The University of North Dakota. 2016: 143 pages; 10247139.
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56.
Horseshoe Crabs-Ancient Alien Protectors
by Connelly, Janet Hosier, M.A.  The George Washington University. 2016: 109 pages; 10118697.
58.
A nest of destruction: Creating the world of the bog for by the bog of cats
by Blouch, Brittany R., M.F.A.  California State University, Long Beach. 2015: 13 pages; 1588584.
59.
Circles and squares: Representing a Greco-Irish world
by Wallace, Jessica Ann, M.F.A.  California State University, Long Beach. 2015: 12 pages; 1572450.
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