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2.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
4.
Can virtual science foster real skills? A study of inquiry skills in a virtual world
by Dodds, Heather E., Ph.D.  Capella University. 2013: 131 pages; 3592588.
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Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
7.
Nursing faculty experiences of virtual learning environments for teaching clinical reasoning
by Zacharzuk-Marciano, Tara, Ph.D.  Capella University. 2017: 215 pages; 10260999.
8.
Performance of a Novel Virtual Environment for Cockpit Evaluation
by Joyce, Richard D., Ph.D.  University of California, Davis. 2018: 191 pages; 10751917.
9.
Continuum: An architecture for user evolvable collaborative virtual environments
by Bierbaum, Allen, Ph.D.  Iowa State University. 2007: 160 pages; 3289395.
12.
Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
14.
Exploring additional factors of presence
by Chertoff, Dustin, Ph.D.  University of Central Florida. 2009: 177 pages; 3383687.
15.
Binary Lives: Digital Citizenship and Disability Participation in a User Content Created Virtual World
by Vizenor, Katie Virginia, Ph.D.  State University of New York at Buffalo. 2014: 242 pages; 3613110.
17.
Conceptual Models for Virtual High Schools
by Purdy, Luke D., D.E.  University of Louisiana at Lafayette. 2016: 160 pages; 10163355.
18.
Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education
by Punako, Ronald, Jr., Ph.D.  Nova Southeastern University. 2018: 357 pages; 10841922.
21.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
22.
Project Success in Virtual Projects: A Qualitative Study of Leadership Behaviors
by Behling, Christina J., Ph.D.  Capella University. 2019: 154 pages; 22583087.
23.
Near-field holographic display for in-situ merger of real-time tomographic data with direct vision
by Galeotti, John Michael, Ph.D.  Carnegie Mellon University. 2007: 89 pages; 3281229.
24.
Pedagogical practices in a virtual world: An ethnographic and discourse analysis approach
by Stoerger, Sharon M., Ph.D.  Indiana University. 2010: 246 pages; 3408098.
25.
Engaging virtual communities in appreciative innovation
by Holt, Colleen N., M.S.  Pepperdine University. 2012: 127 pages; 1518914.
27.
A Comparison of Traditional and Virtual Labs in Physics
by Marble, Jacob Earl, Ed.D.  Piedmont College. 2017: 122 pages; 10744612.
30.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
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