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1.
Can virtual science foster real skills? A study of inquiry skills in a virtual world
by Dodds, Heather E., Ph.D.  Capella University. 2013: 131 pages; 3592588.
2.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
4.
Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
9.
Project Success in Virtual Projects: A Qualitative Study of Leadership Behaviors
by Behling, Christina J., Ph.D.  Capella University. 2019: 154 pages; 22583087.
12.
Pedagogical practices in a virtual world: An ethnographic and discourse analysis approach
by Stoerger, Sharon M., Ph.D.  Indiana University. 2010: 246 pages; 3408098.
13.
Virtual world member's purchasing behavior: An exploratory study
by Wong, Patrick D., D.B.A.  Argosy University/Seattle. 2010: 101 pages; 3508890.
14.
The Grounded Theory of Interactive Spatial Learning from a Virtual World
by Verhoeven, Yen, Ph.D.  University of Rochester. 2018: 321 pages; 10792634.
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A Burkean analysis of “World of Warcraft”: Identity work in a virtual environment
by Boone, George William, M.A.  Villanova University. 2008: 147 pages; 1454169.
18.
Student Satisfaction with Online Courses versus Traditional Courses: A Meta-Analysis
by Macon, Don Kirk, Ed.D.  Northcentral University. 2011: 79 pages; 3447725.
19.
Binary Lives: Digital Citizenship and Disability Participation in a User Content Created Virtual World
by Vizenor, Katie Virginia, Ph.D.  State University of New York at Buffalo. 2014: 242 pages; 3613110.
20.
Re-conceptualizing the organizing circumstance of learning
by Spear Ellinwood, Karen Courtenay, Ph.D.  The University of Arizona. 2011: 288 pages; 3464975.
25.
"Democracy" in a virtual world: EVE Online's Council of Stellar Management and the power of influence
by Ireland, Jessica, M.S.  The University of Wisconsin - Milwaukee. 2013: 155 pages; 1538532.
26.
Continuum: An architecture for user evolvable collaborative virtual environments
by Bierbaum, Allen, Ph.D.  Iowa State University. 2007: 160 pages; 3289395.
30.
Adopting Workgroup Collaboration Tools in 3D Virtual Worlds
by Schott, Thomas R., D.Sc.  Robert Morris University. 2013: 125 pages; 3629005.
1 - 30 of 42019 displayed.
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