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31.
Virtual class room and three-dimensional diagram creator in SecondLife
by Desai, Mihir Pravin, M.S.  California State University, Long Beach. 2010: 118 pages; 1493011.
33.
Keystone: A Streaming Data Management Model for the Environmental Sciences
by Scully-Allison, Connor Francis, M.S.  University of Nevada, Reno. 2019: 164 pages; 13886598.
34.
Emergency Responders as Inventors: An Action Research Examination of Public Information Work
by St. Denis, Lise Ann, Ph.D.  University of Colorado at Boulder. 2015: 219 pages; 3743703.
35.
Scalable virtual machine multiplexing
by Gupta, Diwaker, Ph.D.  University of California, San Diego. 2009: 183 pages; 3338860.
36.
AIRtouch: An Intelligent Virtual Keyboard
by Luvani, Kuldeep D., M.S.  California State University, Long Beach. 2017: 63 pages; 10639252.
37.
Alluxio: A Virtual Distributed File System
by Li, Haoyuan, Ph.D.  University of California, Berkeley. 2018: 93 pages; 10814792.
38.
Pedagogical practices in a virtual world: An ethnographic and discourse analysis approach
by Stoerger, Sharon M., Ph.D.  Indiana University. 2010: 246 pages; 3408098.
39.
40.
Easigami: Virtual Creation by Physical Folding
by Huang, Yingdan, Ph.D.  University of Colorado at Boulder. 2012: 121 pages; 3549202.
41.
An Analysis of Accurate, Real-Time Reproduction of 3D Acoustics in Virtual Environments
by McDermott, Scott, Ph.D.  University of Louisiana at Lafayette. 2014: 175 pages; 3687696.
42.
Provisioning computational resources using virtual machines and leases
by Sotomayor Basilio, Borja, Ph.D.  The University of Chicago. 2010: 198 pages; 3419776.
43.
An Analysis of Virtual Economics in Video Games
by Hamidi, Bijan Alexander, M.S.  California State University, Fullerton. 2018: 54 pages; 10808086.
44.
Adopting Workgroup Collaboration Tools in 3D Virtual Worlds
by Schott, Thomas R., D.Sc.  Robert Morris University. 2013: 125 pages; 3629005.
47.
RCAT: A Restful Client-scalable Architectural style for Massively Multiuser Virtual Environments
by Valadares, Arthur Rodrigo Sawazachi, M.S.  University of California, Irvine. 2013: 98 pages; 1535770.
48.
Real Life into Second Life
by Samala, Sowmya, M.S.  California State University, Long Beach. 2010: 73 pages; 1486543.
49.
Binary Lives: Digital Citizenship and Disability Participation in a User Content Created Virtual World
by Vizenor, Katie Virginia, Ph.D.  State University of New York at Buffalo. 2014: 242 pages; 3613110.
50.
Sociocultural Factors and Knowledge Sharing Behaviors in Virtual Project Teams
by Annadatha, Jayakumar V., D.Sc.  Robert Morris University. 2012: 135 pages; 3539333.
51.
Mounting a Windows software raid as a virtual disk
by Ducharme, Daniel N., M.S.  University of Rhode Island. 2012: 227 pages; 1516158.
52.
The virtual landscape of geological information: Topics, methods, and rhetoric in modern geology
by Fratesi, Sarah Elizabeth, Ph.D.  University of South Florida. 2008: 273 pages; 3376239.
53.
A study of interventions and technology choice in virtual teams
by Davis, Alanah, Ph.D.  University of Nebraska at Omaha. 2009: 247 pages; 3350380.
57.
59.
3D Visualization Development of SIUE Campus
by Nellutla, Shravya, M.S.  Southern Illinois University at Edwardsville. 2013: 84 pages; 1567532.
60.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
31 - 60 of 42735 displayed.
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