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422.
Analyzing the Physical and Virtual Interior Design Studio Classroom Practices and Culture
by Kinley, Lori, Ph.D.  University of Missouri - Columbia. 2018: 162 pages; 13420655.
423.
The use of a metacognitive tool in an online social supportive learning environment: An activity theory analysis
by Martinez, Ray Earl, Ph.D.  University of Missouri - Saint Louis. 2010: 215 pages; 3417635.
424.
An Analysis of Virtual Economics in Video Games
by Hamidi, Bijan Alexander, M.S.  California State University, Fullerton. 2018: 54 pages; 10808086.
426.
Provisioning computational resources using virtual machines and leases
by Sotomayor Basilio, Borja, Ph.D.  The University of Chicago. 2010: 198 pages; 3419776.
427.
Physics Preserving Model Simplification for Interactive Virtual Environments
by Thakur, Atul, Ph.D.  University of Maryland, College Park. 2011: 242 pages; 3495355.
431.
Performance of a Novel Virtual Environment for Cockpit Evaluation
by Joyce, Richard D., Ph.D.  University of California, Davis. 2018: 191 pages; 10751917.
432.
Mounting a Windows software raid as a virtual disk
by Ducharme, Daniel N., M.S.  University of Rhode Island. 2012: 227 pages; 1516158.
433.
Virtual Literature Circles: An Exploration of Teacher Strategies for Implementation
by Bridges, Melissa J., Ed.D.  Piedmont College. 2015: 219 pages; 3722949.
436.
Politics of Funding, Philanthropy & Women's Rights Movements in India: An Ethnography
by Maheshwari, Neelam, Ph.D.  State University of New York at Buffalo. 2011: 285 pages; 3475345.
437.
Florida's school choice policies and democracy: Origins and destinations
by Miller, Adam, Ph.D.  Florida Atlantic University. 2015: 252 pages; 10154940.
439.
Evaluation of Smart Underground Mine Evacuation Efficiency through Virtual Reality
by Gaab, Simone J., M.S.  University of Nevada, Reno. 2019: 108 pages; 27671183.
442.
Live video streaming for virtual reality through peer-to-peer network
by Xu, Min, M.S.  California State University, Long Beach. 2016: 42 pages; 10142983.
443.
Rocky: Virtual sculpting as the basis for computer generated character development
by Williams, Jared Van, M.F.A.  The University of Iowa. 2012: 37 pages; 1514514.
444.
Playing in Virtual Spaces: Radical Emergence within Technologically Embodied Generations
by Arkfeld, Allison Danielle, M.A.  Pacifica Graduate Institute. 2018: 70 pages; 10746102.
445.
Initial Validation of a Virtual Paced Auditory Serial Addition Task
by Wood, Michael L., Ph.D.  Fuller Theological Seminary, School of Psychology. 2013: 147 pages; 3605019.
446.
Word of Mouse: A Qualitative Study of Nonprofits' Strategies to Create Cyberadvocacy in Iowa
by Bainter, Tracy Ann, Ph.D.(Educ.)  Drake University. 2019: 166 pages; 27670164.
448.
449.
Peer-to-Peer Architectures for Data Discovery, Distribution and Consistent Replication
by Chang-Yen, Ian, Ph.D.  University of Louisiana at Lafayette. 2014: 138 pages; 3687674.
450.
A Virtual Past? Accuracy of 3D Modeling in Archaeological Applications
by Biermann, Rebecca Ella, M.A.  The George Washington University. 2014: 78 pages; 1557363.
421 - 450 of 28392 displayed.
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