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361.
Diminishing Fear of Spiders: A Function of Sleep Following Exposure to Phobic Stimuli
by Gray, David D., Ph.D.  Fielding Graduate University. 2020: 126 pages; 27744942.
362.
Identifying the Interest in Virtual Reality as an Injury Rehabilitation Program Amongst Collegiate Athletes
by Henry, Makenna I., M.S.  California State University, Long Beach. 2018: 77 pages; 10750106.
366.
368.
How Global Leaders Develop: A Phenomenological Study of Global Leadership Development
by Terrell, Steven, Ed.D.  The George Washington University. 2010: 288 pages; 3432281.
369.
371.
Effect of digital game based learning on ninth grade students' mathematics achievement
by Swearingen, Dixie K., Ph.D.  The University of Oklahoma. 2011: 169 pages; 3454028.
373.
The Role of Technology in Personalized Learning and the Effect on Student Achievement
by Pilley, Allison Jean, Ed.D.  Lindenwood University. 2016: 142 pages; 10174302.
374.
A Conceptual Design for an Adaptive Learning Technology Implementation Model
by Gordon, Kim William, Ph.D.  Trident University International. 2020: 123 pages; 28028569.
375.
376.
Facilitating the integration and impact measurement of technologies and media that augment learning environments
by Knight, Allan Harvey, Ph.D.  University of California, Santa Barbara. 2009: 286 pages; 3390788.
378.
Latina/o English language learner student experiences and opportunities in linked learning environments
by Habrun, Yvette, Ed.D.  California State University, Long Beach. 2016: 135 pages; 10252994.
379.
Feel, imagine and learn! - Haptic augmented simulation and embodied instruction in physics learning
by Han, In Sook, Ed.D.  Teachers College, Columbia University. 2010: 152 pages; 3425018.
380.
382.
Procedural animation of emotionally expressive gaze shifts in virtual embodied characters
by Lance, Brent Jason, Ph.D.  University of Southern California. 2008: 159 pages; 3341714.
383.
Leadership of virtual teams: Collective leader member exchange (LMX) relationships
by Kaiser, Saundra Gail, Ed.D.  Indiana Wesleyan University. 2011: 141 pages; 3449385.
384.
Early prediction of student goals and affect in narrative-centered learning environments
by Lee, Sunyoung, Ph.D.  North Carolina State University. 2008: 98 pages; 3329207.
385.
Exploring the Possibilities of Online Learning Experiences
by Yang, Chia-ling, Ed.D.  Teachers College, Columbia University. 2020: 165 pages; 27738215.
386.
388.
An Egocentric Computer Vision-Based Robotic Wheelchair
by Kutbi, Mohammed, Ph.D.  Stevens Institute of Technology. 2018: 131 pages; 10979494.
389.
Online Kinesiology: Using the Community of Inquiry Framework to Enhance Students’ Learning Experiences
by Bukhin, Cassandra E., Ed.D.  The University of North Carolina at Greensboro. 2019: 64 pages; 13900010.
361 - 390 of 36732 displayed.
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