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91.
The use of a metacognitive tool in an online social supportive learning environment: An activity theory analysis
by Martinez, Ray Earl, Ph.D.  University of Missouri - Saint Louis. 2010: 215 pages; 3417635.
92.
Führt Hands-on Kathetertraining an Virtual-Reality Simulatoren zu physischer und psychischer Stressreduktion? Eine stratifiziert-randomisierte Studie
by Tönissen, Christoph, Ph.D.  Bayerische Julius-Maximilians-Universitaet Wuerzburg (Germany). 2014: 123 pages; 27766707.
93.
Building trust into utility cloud computing
by Krautheim, Frank John, Ph.D.  University of Maryland, Baltimore County. 2010: 144 pages; 3422891.
94.
Early prediction of student goals and affect in narrative-centered learning environments
by Lee, Sunyoung, Ph.D.  North Carolina State University. 2008: 98 pages; 3329207.
95.
Simulating the Effect of Microclimate on Human Behavior in Small Urban Spaces
by Lam, Fung Ki, Ph.D.  University of California, Berkeley. 2011: 132 pages; 3499000.
96.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
97.
Post-silicon Functional Validation with Virtual Prototypes
by Cong, Kai, Ph.D.  Portland State University. 2015: 143 pages; 3712209.
98.
Participation and communication in virtual teams using representational avatars
by Hammon, Virgil Arthur, D.M.  University of Phoenix. 2007: 189 pages; 3289587.
99.
100.
Fire Ground Decision-Making: Transferring Virtual Knowledge to the Physical Environment
by Gillespie, Steven, Ed.D.  Grand Canyon University. 2013: 158 pages; 3590526.
103.
Identifying the Interest in Virtual Reality as an Injury Rehabilitation Program Amongst Collegiate Athletes
by Henry, Makenna I., M.S.  California State University, Long Beach. 2018: 77 pages; 10750106.
104.
Attitude-driven decision making for multi-agent team formation in open and dynamic environments
by Ahn, Jaesuk, Ph.D.  The University of Texas at Austin. 2009: 163 pages; 3372347.
105.
106.
107.
Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education
by Punako, Ronald, Jr., Ph.D.  Nova Southeastern University. 2018: 357 pages; 10841922.
108.
Provisioning computational resources using virtual machines and leases
by Sotomayor Basilio, Borja, Ph.D.  The University of Chicago. 2010: 198 pages; 3419776.
109.
Improving virtual teams through knowledge management: A case study
by Laughridge, James F., D.M.  University of Phoenix. 2012: 153 pages; 3535530.
110.
The Grounded Theory of Interactive Spatial Learning from a Virtual World
by Verhoeven, Yen, Ph.D.  University of Rochester. 2018: 321 pages; 10792634.
112.
Virtual executive leadership in the multinational engineering service industry
by Bersing, William Tennent, D.M.  University of Phoenix. 2009: 113 pages; 3370946.
113.
Special Education in Idaho Virtual Schools: An Analysis of the Efficacy of Service Delivery
by Sorensen, Terri, Ph.D.  Northwest Nazarene University. 2019: 236 pages; 13883544.
118.
User Information Security Behavior in Professional Virtual Communities: A Technology Threat Avoidance Approach
by Forrester, Vivienne V., Ph.D.  Nova Southeastern University. 2019: 149 pages; 13899278.
119.
Alluxio: A Virtual Distributed File System
by Li, Haoyuan, Ph.D.  University of California, Berkeley. 2018: 93 pages; 10814792.
120.
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