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1.
Bitcoin regulations and investigations: A proposal for U.S. policies
by Fawcett, Jay Palmer, M.S.  Utica College. 2017: 71 pages; 10244196.
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An Analysis of Virtual Economics in Video Games
by Hamidi, Bijan Alexander, M.S.  California State University, Fullerton. 2018: 54 pages; 10808086.
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Economic experiments in virtual worlds: Framing, reciprocity & trust
by Atlas, Stephen A., M.A.  Tufts University. 2008: 64 pages; 1450772.
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Conceptual Models for Virtual High Schools
by Purdy, Luke D., D.E.  University of Louisiana at Lafayette. 2016: 160 pages; 10163355.
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Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
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Gamification and vidoegame's marketing potential
by Laroche, Gerard, M.A.  The American University of Paris (France). 2012: 73 pages; 10305741.
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Project Success in Virtual Projects: A Qualitative Study of Leadership Behaviors
by Behling, Christina J., Ph.D.  Capella University. 2019: 154 pages; 22583087.
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Exploring teachers' perceptions of professional development in virtual learning teams
by Purnell, Courtney Paschal, Ph.D.  Florida Atlantic University. 2012: 150 pages; 3536491.
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Post-silicon Functional Validation with Virtual Prototypes
by Cong, Kai, Ph.D.  Portland State University. 2015: 143 pages; 3712209.
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Nursing faculty experiences of virtual learning environments for teaching clinical reasoning
by Zacharzuk-Marciano, Tara, Ph.D.  Capella University. 2017: 215 pages; 10260999.
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The complexities of leading virtual teams: A phenomenological study
by Van Pelt, Summer, Ph.D.  University of Phoenix. 2009: 156 pages; 3394316.
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Seducing engagement: A classic grounded theory study of virtual leadership
by Schurch, Linda S., Ph.D.  Walden University. 2015: 184 pages; 3682410.
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Real Life into Second Life
by Samala, Sowmya, M.S.  California State University, Long Beach. 2010: 73 pages; 1486543.
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Student Transitions Into the Full-Time Virtual High School Setting
by Crockett, William, Ed.D.  Pepperdine University. 2017: 159 pages; 10637696.
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Adopting Workgroup Collaboration Tools in 3D Virtual Worlds
by Schott, Thomas R., D.Sc.  Robert Morris University. 2013: 125 pages; 3629005.
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Improving virtual teams through knowledge management: A case study
by Laughridge, James F., D.M.  University of Phoenix. 2012: 153 pages; 3535530.
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Virtual Worker Perceptions of Retention in the Financial Services Industry
by Zaldivar, Shelly D., Ph.D.  Walden University. 2018: 146 pages; 10830318.
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Virtual progression: The High Line as verdant infoscape
by Martin, Aja, M.A.  Southern Methodist University. 2011: 139 pages; 1495163.
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