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61.
High Performance On-Demand Video Transcoding Using Cloud Services
by Li, Xiangbo, Ph.D.  University of Louisiana at Lafayette. 2016: 147 pages; 10245247.
62.
Bio-Gaming: The Real Biopolitics of Virtual Bodies
by Weis, Martin, Ph.D.  University of California, Davis. 2015: 135 pages; 3723746.
63.
Video calling with nonverbal children with autism
by Shea, Kathleen, Ed.D.  University of Bridgeport. 2014: 119 pages; 3667421.
64.
Understanding and supporting visual communication within costume design practice
by Bradley, Rachael Leigh, Ph.D.  University of Maryland, College Park. 2009: 182 pages; 3391366.
65.
Video Game Addiction: Interpersonal Relationship Distress and Coping of Gamers and Loved Ones
by Ross, Mary, M.A.  Southern Illinois University at Edwardsville. 2014: 86 pages; 1560923.
66.
A Journey towards Understanding Biology Holistically at the Nanoscale
by Moser, Trevor H., Ph.D.  Michigan Technological University. 2018: 186 pages; 10975812.
67.
Developing a Rubric to Assess 3rd-5th Grade Student Understanding of Science Concepts via Screencast Models
by Boughey, Sarah, M.S.  California State University, Long Beach. 2019: 67 pages; 13858056.
68.
Collaborative online video watching
by Weisz, Justin D., Ph.D.  Carnegie Mellon University. 2009: 315 pages; 3394004.
69.
70.
Engineered Synchrony of Bacterial Lysis and its Applications
by Zanulabe Din, Muhammad Omar, Ph.D.  University of California, San Diego. 2017: 125 pages; 10624775.
71.
Perceiving Contempt: Does Video Stimulate a More Accurate Measure Among Native English Speakers?
by Domangue, Kimberly A., M.S.  University of Louisiana at Lafayette. 2015: 106 pages; 1592538.
72.
Perspective-based learning in virtual environments
by Lindgren, Robb, Ph.D.  Stanford University. 2009: 155 pages; 3364505.
73.
74.
Understanding archaeological misconceptions among college students
by Gotshalk-Stine, Amy, M.S.  California State University, Long Beach. 2011: 94 pages; 1504465.
75.
76.
High School Students Reading Informational Texts: A Comparison of Written and Video Response Modalities
by Bartlett, Melissa Ellis, Ph.D.  North Carolina State University. 2014: 236 pages; 3690206.
77.
Perceived Credibility of Historical Information across Video Genres Among College Students
by Nielsen, Greg, Ph.D.  University of Nevada, Reno. 2015: 179 pages; 3707881.
79.
Video-Recorded Vs. Synchronous Interviews: Equivalence and Applicant Reactions
by Kaminsky, Samuel E., Ph.D.  The George Washington University. 2019: 143 pages; 13805623.
81.
The Baroque in Games: A Case Study of Remediation
by Thornton, Stephanie E., M.A.  San Jose State University. 2020: 101 pages; 27994922.
83.
Distributed rate allocation for video streaming over wireless networks
by Zhu, Xiaoqing, Ph.D.  Stanford University. 2009: 191 pages; 3364517.
84.
Can Making Video Narratives Benefit Adolescents with Cancer
by Pereira, Lila, Ph.D.  Palo Alto University. 2017: 113 pages; 10288231.
86.
Time order reconstruction of video content
by Hsu, Ming Kai, D.Sc.  The George Washington University. 2011: 115 pages; 3449208.
87.
Impact of Supplemental Video Pre Lab Material for a Biochemistry Lab Practical on Student Overall Preparedness
by Whealon, Teri M., M.S.  Southern Illinois University at Edwardsville. 2016: 84 pages; 10111518.
89.
Understanding Aesthetic Anticipation in Interactive Art
by Ying, Chiang Jing, M.A.  National University of Singapore (Singapore). 2015: 128 pages; 10005987.
61 - 90 of 45737 displayed.
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