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1.
Towards Temporal Semantic Scene Understanding
by Ghafarianzadeh, Mahsa, Ph.D.  University of Colorado at Boulder. 2017: 152 pages; 10271366.
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Understanding the Use of Video Game and School Performance among Asian Youth: A Quantitative Study
by Songco, Allen, M.S.W.  California State University, Long Beach. 2018: 56 pages; 10784680.
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A controlled study of the flipped classroom with numerical methods for engineers
by Bishop, Jacob L., Ph.D.  Utah State University. 2013: 283 pages; 3606852.
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Expanding our understanding of effective entrepreneurship and leadership processes: An application to the wine sector.
by Raines, Neus, Ph.D.  University of Missouri - Columbia. 2014: 270 pages; 10157762.
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Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
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Beyond Labels and Captions: Contextualizing Grounded Semantics for Explainable Visual Interpretation
by Aakur, Sathyanarayanan Narasimhan, Ph.D.  University of South Florida. 2019: 138 pages; 13903779.
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Advanced Wavelet Application for Video Compression and Video Object Tracking
by He, Chao, Ph.D.  The Ohio State University. 2005: 176 pages; 10834902.
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Cost-Efficient Video On Demand (VOD) Streaming Using Cloud Services
by Darwich, Mahmoud K., Ph.D.  University of Louisiana at Lafayette. 2017: 152 pages; 10682876.
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Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
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Perceptions of Video Games in Education by PK-12 Public School Administrators in Connecticut
by Wlodarczyk, Matthew Steven, Ph.D.  University of Connecticut. 2012: 104 pages; 3510542.
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Understanding activity from trajectory patterns
by Morris, Brendan Tran, Ph.D.  University of California, San Diego. 2010: 146 pages; 3398750.
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Critical reflection in a digital media artwork. Playas: Homeland Mirage
by Stenner, Jack Eric, Ph.D.  Texas A&M University. 2007: 297 pages; 3281007.
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Developing Primary (K-2) Teachers' Understanding of High Cognitive Demand Mathematical Tasks
by Hargrove, Dori L., Ph.D.  George Mason University. 2015: 176 pages; 3706599.
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Wake Dynamics of Surface-mounted Obstacles in Highly Pulsatile Flow
by Carr, Ian A., Ph.D.  The George Washington University. 2019: 157 pages; 22587237.
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The Influence of DragonBox on Student Attitudes and Understanding in 7th Grade Mathematics Classroom
by Katirci, Nihal, M.S.  State University of New York at Albany. 2017: 73 pages; 10275395.
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Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games
by Climer, Emily M., M.S.  University of Louisiana at Lafayette. 2015: 96 pages; 10002422.
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The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
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