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331.
Games Consumers Play: The Construction, Maintenance, and Defense of Elective Identity Through Play
by Hildebrand, John, Ph.D.  University of Illinois at Chicago. 2012: 219 pages; 3558510.
333.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
334.
Exploring Web Simplification for People with Cognitive Disabilities
by Hoehl, Jeffery Arthur, Ph.D.  University of Colorado at Boulder. 2016: 120 pages; 10108753.
335.
Theater's Nostalgic Connection: Nostalgia's Impact on the Entertainment Industry and Strategies to Solve an Age-Old Problem
by Koenig, Nicole, M.B.A./M.F.A.  California State University, Long Beach. 2018: 83 pages; 10750253.
336.
Psychoeducation for adolescent Latinas at risk for sexual violence: A curriculum
by Santos, Citlalitl, M.S.W.  California State University, Long Beach. 2015: 124 pages; 1571868.
337.
Road Traffic Analysis with Surveillance Cameras Using Synthetic Training Data
by Toropov, Evgeny, Ph.D.  Carnegie Mellon University. 2019: 168 pages; 13883988.
338.
Behavior modeling and forensics for multimedia social networks
by Lin, Wan-Yi, Ph.D.  University of Maryland, College Park. 2009: 253 pages; 3372974.
339.
340.
Advanced techniques for semantic concept detection in general videos
by Jiang, Wei, Ph.D.  Columbia University. 2010: 179 pages; 3420869.
344.
Identification of pediatric obesity and overweight: Are pediatric care providers utilizing AAP guidelines
by McLean-Nowinski, Penny, M.S.N.  Northern Kentucky University. 2010: 60 pages; 1474922.
345.
Examining teachers' and college students' perspectives toward e-textbooks as an educational tool
by Alawami, Nariman Ali, Ph.D.  University of Northern Colorado. 2016: 318 pages; 10249765.
346.
MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
347.
Emic Views of a Reading Intervention: A Qualitative Case Study of Motivation and Engagement
by Erickson, Joy Dangora, Ph.D.  University of New Hampshire. 2019: 306 pages; 13813561.
349.
Contrast and Condensation in Analysis of Chess Games
by Wyatt, Jordan, M.A.  American University. 2016: 50 pages; 10247673.
350.
Can Making Video Narratives Benefit Adolescents with Cancer
by Pereira, Lila, Ph.D.  Palo Alto University. 2017: 113 pages; 10288231.
351.
Realizing the potential of the network edge
by Rath, Ayaskant, Ph.D.  Polytechnic Institute of New York University. 2014: 102 pages; 3629121.
352.
An analysis of student hypermedia navigation and learning
by Epp, Erik Minh, Ph.D.  Purdue University. 2010: 725 pages; 3444546.
354.
The Short-Term Effects of Viewing Sexually Objectifying Media: A Test of Objectification Theory
by Domoff, Sarah E., Ph.D.  Bowling Green State University. 2013: 129 pages; 10630887.
355.
Content Extraction Based on Video Co-Segmentation
by Guo, Jiaming, Ph.D.  National University of Singapore (Singapore). 2014: 137 pages; 10006005.
359.
Pre-service teachers in Second Life: Are digital natives prepared for a Web 2.0 experience?
by Inman, Christopher T., Ph.D.  The University of Alabama. 2010: 186 pages; 3439816.
360.
Communicating on YouTube: bystanders'recording of female-on-female violence
by Smith, Andrea Marie, M.A.  California State University, Los Angeles. 2014: 64 pages; 1583095.
331 - 360 of 16889 displayed.
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