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301.
The use of instructional videos in K-12 classrooms: A mixed-method study
by Allison, Carleen, D.Ed.  Indiana University of Pennsylvania. 2015: 179 pages; 3688706.
304.
Khan Academy in the Elementary Classroom
by Kimball, Laurie A., M.Ed.  Minot State University. 2017: 82 pages; 10281206.
305.
Updating Corporate Facebook Statuses: Content Analyzing Corporate Facebook Profiles with an Excellence Approach
by Schmitz, Nisa, M.S.  Southern Illinois University at Edwardsville. 2012: 72 pages; 1517685.
307.
Quantum Bayesian networks with application to games displaying Parrondo's paradox
by Pejic, Michael, Ph.D.  University of California, Berkeley. 2014: 165 pages; 3685984.
308.
Pre-service teachers in Second Life: Are digital natives prepared for a Web 2.0 experience?
by Inman, Christopher T., Ph.D.  The University of Alabama. 2010: 186 pages; 3439816.
310.
Exploring Web Simplification for People with Cognitive Disabilities
by Hoehl, Jeffery Arthur, Ph.D.  University of Colorado at Boulder. 2016: 120 pages; 10108753.
311.
Mimesis of the Meme
by Luu, Vivian, M.A.  The American University of Paris (France). 2012: 79 pages; 10305742.
312.
Identification of pediatric obesity and overweight: Are pediatric care providers utilizing AAP guidelines
by McLean-Nowinski, Penny, M.S.N.  Northern Kentucky University. 2010: 60 pages; 1474922.
313.
Game relations, metrics and refinements
by Raman, Vishwanath, Ph.D.  University of California, Santa Cruz. 2010: 294 pages; 3421295.
314.
Pebble Games and Complexity
by Chan, Siu Man, Ph.D.  University of California, Berkeley. 2013: 74 pages; 3593787.
316.
Evolving effective micro behaviors for real-time strategy games
by Liu, Siming, Ph.D.  University of Nevada, Reno. 2015: 106 pages; 3707862.
317.
Emic Views of a Reading Intervention: A Qualitative Case Study of Motivation and Engagement
by Erickson, Joy Dangora, Ph.D.  University of New Hampshire. 2019: 306 pages; 13813561.
318.
Towards Temporal Semantic Scene Understanding
by Ghafarianzadeh, Mahsa, Ph.D.  University of Colorado at Boulder. 2017: 152 pages; 10271366.
320.
Theater's Nostalgic Connection: Nostalgia's Impact on the Entertainment Industry and Strategies to Solve an Age-Old Problem
by Koenig, Nicole, M.B.A./M.F.A.  California State University, Long Beach. 2018: 83 pages; 10750253.
323.
The procedural generation of interesting Sokoban levels
by Taylor, Joshua, Ph.D.  University of North Texas. 2015: 79 pages; 10034415.
324.
MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
325.
PhoneTag: In search of place
by Koch, Matthew, M.S.  University of Colorado at Boulder. 2009: 55 pages; 1464554.
326.
Psychoeducation for adolescent Latinas at risk for sexual violence: A curriculum
by Santos, Citlalitl, M.S.W.  California State University, Long Beach. 2015: 124 pages; 1571868.
328.
An exploratory study: Mobile device use for academics
by Hoffmann, Malia, Ed.D.  Pepperdine University. 2015: 187 pages; 3685662.
329.
Mind & matter: The discursive construction of the iPhone in Apple's advertising
by Stratton, Nicholas, M.A.  The University of Wisconsin - Milwaukee. 2014: 127 pages; 1573766.
330.
Unsupervised Learning under Uncertainty
by Mathieu, Michaël, Ph.D.  New York University. 2017: 159 pages; 10261120.
301 - 330 of 17403 displayed.
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