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271.
Parametric Analysis of Time Delay on Using Video Modeling to Teach Discrete Trial Teaching
by Krauss, Kerri, Ph.D.  The Chicago School of Professional Psychology. 2015: 64 pages; 3712556.
272.
Online technology and counseling microskill development: A mixed-methods approach
by Nelson, J. Scott, Ed.D.  Northern Illinois University. 2013: 178 pages; 3596665.
273.
Essays in economic theory
by Deb, Joyee, Ph.D.  Northwestern University. 2008: 142 pages; 3303530.
276.
Modflows: Methods for studying and managing mesh editing workflows
by Denning, Jonathan D., Ph.D.  Dartmouth College. 2014: 129 pages; 3633485.
277.
279.
Mechanizing exploratory game design
by Smith, Adam Marshall, Ph.D.  University of California, Santa Cruz. 2012: 403 pages; 3551216.
280.
The Difference Between United States and Taiwanese Media in Promotion of Body Hair Removal
by Yen, Chia-Ying, M.S.  Southern Illinois University at Edwardsville. 2016: 58 pages; 10249774.
283.
Crafting the Institutional Self Identity and Trajectory in Artistic Training and Creative Careers
by Rowe, Matthew S., Ph.D.  University of California, Berkeley. 2018: 101 pages; 10816760.
286.
Quantum Bayesian networks with application to games displaying Parrondo's paradox
by Pejic, Michael, Ph.D.  University of California, Berkeley. 2014: 165 pages; 3685984.
287.
Interactive physically-based sound simulation
by Raghuvanshi, Nikunj, Ph.D.  The University of North Carolina at Chapel Hill. 2010: 187 pages; 3418735.
288.
The use of instructional videos in K-12 classrooms: A mixed-method study
by Allison, Carleen, D.Ed.  Indiana University of Pennsylvania. 2015: 179 pages; 3688706.
289.
Quality Guided Variable Bit Rate Texture Compression
by Griffin, Wesley, Ph.D.  University of Maryland, Baltimore County. 2016: 95 pages; 10159930.
290.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
291.
Understanding Aesthetic Anticipation in Interactive Art
by Ying, Chiang Jing, M.A.  National University of Singapore (Singapore). 2015: 128 pages; 10005987.
292.
Smart phone based telemedicine system
by McGaughey, Shawn R., M.Sc.  California State University, Long Beach. 2012: 166 pages; 1517732.
294.
296.
Game relations, metrics and refinements
by Raman, Vishwanath, Ph.D.  University of California, Santa Cruz. 2010: 294 pages; 3421295.
297.
Pebble Games and Complexity
by Chan, Siu Man, Ph.D.  University of California, Berkeley. 2013: 74 pages; 3593787.
299.
Gifted geeks: The emergence and development of computer technology talent
by O'Brien, Brenna C., Ph.D.  University of Kansas. 2007: 252 pages; 3267198.
300.
Play Design
by Gingold, Chaim, Ph.D.  University of California, Santa Cruz. 2016: 593 pages; 10140206.
271 - 300 of 17402 displayed.
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