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151.
Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention
by Harrison, Brent E., Ph.D.  North Carolina State University. 2014: 164 pages; 3647576.
152.
Transformative Ritual: Video Art at the Jewish Museum and the Museum of Modern Art in New York
by Gandelman, Jaron, M.A.  The American University of Paris (France). 2011: 76 pages; 10305728.
154.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
155.
Unnecessary roughness: Viral video, circulation, and proof in the Ray Rice case
by Booker, Elizabeth Grace, M.A.  The University of North Carolina at Charlotte. 2016: 73 pages; 10118020.
156.
Alternative wildernesses Finding wildness in 21st century America
by Bunting, Ben S., Jr., Ph.D.  Washington State University. 2012: 259 pages; 3517377.
157.
Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
by Reed, Aaron A., Ph.D.  University of California, Santa Cruz. 2017: 445 pages; 10289007.
158.
The influence of superhero characters on moral judgment in school-age children
by Robinson, Elizabeth, Psy.D.  Alfred University. 2014: 82 pages; 3618692.
159.
Primary Function
by Heerspink, Eric Robert, M.F.A.  Southern Illinois University at Edwardsville. 2015: 46 pages; 1591491.
160.
164.
Beyond dynamic textures: A family of stochastic dynamical models for video with applications to computer vision
by Chan, Antoni Bert, Ph.D.  University of California, San Diego. 2008: 291 pages; 3331461.
167.
Psycho-spiritual components in Multiplayer Online First Person Shooter Xbox videogaming
by McGinnis, Carol Z. A. Salisbury, Ph.D.  Loyola University Maryland. 2010: 230 pages; 3421137.
168.
My second word was “game”
by Eklow, Joshua Ryan, M.F.A.  The University of Iowa. 2011: 34 pages; 1495672.
172.
Interactive visual prototyping of computer vision applications
by Maynes-Aminzade, Daniel, Ph.D.  Stanford University. 2008: 105 pages; 3332995.
175.
Does Augmented Reality Affect High School Students' Learning Outcomes in Chemistry?
by Renner, Jonathan Christopher, Ed.D.  Grand Canyon University. 2014: 197 pages; 3628589.
176.
The Implications of Heavy and Non-use of Social Media: An Auto-Ethnographic Approach
by Whiteside, Adam, M.A.  Southern Illinois University at Edwardsville. 2017: 87 pages; 10274331.
177.
The effects of a humorous instructional video on motivation and learning
by Aagard, Hans Peter, Ph.D.  Purdue University. 2014: 220 pages; 3686812.
178.
Optimization of a Preconception E-intervention for Marijuana Use
by Graham, Amy E., M.A.  Wayne State University. 2018: 73 pages; 10931721.
179.
151 - 180 of 17403 displayed.
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