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1.
Advanced Wavelet Application for Video Compression and Video Object Tracking
by He, Chao, Ph.D.  The Ohio State University. 2005: 176 pages; 10834902.
2.
Error Resilient Multiple Description Video Coding over Wireless Ad-hoc Networks
by Liao, Yiting, Ph.D.  University of California, Santa Barbara. 2011: 116 pages; 3456171.
4.
On filter bank and transform design with the lifting scheme
by Liu, Lijie, Ph.D.  The Johns Hopkins University. 2008: 170 pages; 3288611.
5.
Distributed rate allocation for video streaming over wireless networks
by Zhu, Xiaoqing, Ph.D.  Stanford University. 2009: 191 pages; 3364517.
6.
Studies on Error Control of 3-D Zerotree Wavelet Video Streaming
by Zhao, Yi, Ph.D.  The Ohio State University. 2005: 136 pages; 10834938.
8.
Low Power Techniques for Video Codec Motion Compensation
by Badran-Louca, Serena, Ph.D.  North Carolina State University. 2015: 74 pages; 3710728.
9.
Advances in end-to-end distortion estimation for error-resilient video networking
by Schmidt, Jochen Christian, D.Eng.  University of California, Santa Barbara. 2009: 95 pages; 3371682.
11.
The Dynamics of Rewards and Punishments in Video Games: A Content Analysis
by Craighead, Britney Nicole, M.A.  University of California, Santa Barbara. 2016: 74 pages; 10159655.
12.
High School Students Reading Informational Texts: A Comparison of Written and Video Response Modalities
by Bartlett, Melissa Ellis, Ph.D.  North Carolina State University. 2014: 236 pages; 3690206.
13.
Adaptive Video Transmission over Wireless Channels with Optimized Quality of Experiences
by Chen, Chao, Ph.D.  The University of Texas at Austin. 2013: 193 pages; 3690944.
14.
Analysis and Applications of the Locally Competitive Algorithm
by Paiton, Dylan M., Ph.D.  University of California, Berkeley. 2019: 99 pages; 13885693.
16.
Network-on-chip based h.264 video decoder on a field programmable gate array
by Barge, Ian J., M.S.  Marquette University. 2017: 78 pages; 10266086.
17.
Nursing Students' Nonverbal Reactions to Malodor in Wound Care Simulation
by Baker, Gloria Waters, Ph.D.  East Carolina University. 2012: 113 pages; 3550191.
18.
Live video streaming for virtual reality through peer-to-peer network
by Xu, Min, M.S.  California State University, Long Beach. 2016: 42 pages; 10142983.
19.
Machinima and video-based soft skills training
by Conkey, Curtis A., Ph.D.  University of Central Florida. 2010: 193 pages; 3415061.
20.
Breaking Down the Enchantment: A Critical Autoethnography of Video Gaming
by Kout, Yacine, Ph.D.  The University of North Carolina at Greensboro. 2019: 312 pages; 13810356.
21.
22.
Using educational connoisseurship and criticism to evaluate YouTube videos on the formal definition of limit
by Wolbert, Roger S., Ph.D.  State University of New York at Buffalo. 2016: 330 pages; 10163774.
23.
Cost-Efficient Video On Demand (VOD) Streaming Using Cloud Services
by Darwich, Mahmoud K., Ph.D.  University of Louisiana at Lafayette. 2017: 152 pages; 10682876.
24.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
25.
Fault Tolerance Strategies for Low-Latency Live Video Streaming
by Tafleen, Sana, M.S.  University of Louisiana at Lafayette. 2018: 92 pages; 13420002.
26.
Big Data Approaches to Decipher Non-coding Cancer Driver Mutations
by Liu, Minwei, Ph.D.  Weill Medical College of Cornell University. 2019: 296 pages; 13902177.
27.
Perceptions of Video Games in Education by PK-12 Public School Administrators in Connecticut
by Wlodarczyk, Matthew Steven, Ph.D.  University of Connecticut. 2012: 104 pages; 3510542.
28.
Decoding of purely compressed-sensed video
by Liu, Ying, Ph.D.  State University of New York at Buffalo. 2012: 91 pages; 3541131.
29.
Exploiting Motion Information for Video Analysis in Sequences With Moving Camera
by Arvanitidou, Marina Georgia, Eng.D.  Technische Universitaet Berlin (Germany). 2015: 184 pages; 10697774.
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