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1.
Transformative Ritual: Video Art at the Jewish Museum and the Museum of Modern Art in New York
by Gandelman, Jaron, M.A.  The American University of Paris (France). 2011: 76 pages; 10305728.
2.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
3.
Making art and teaching art: The impact of art workshops on secondary art educators
by Guiragossian, Jessica Joy, M.A.  California State University, Long Beach. 2009: 77 pages; 1481618.
4.
A Phenomenological Study on New Media Art
by Akgulgil, Nadide Gizem, Ph.D.  Anadolu University (Turkey). 2018: 285 pages; 13905781.
7.
Preservice art education: Art making, reflecting, learning, art teaching
by Gardner, Laura C., Ph.D.  Union Institute and University. 2008: 148 pages; 3325521.
8.
Critical reflection in a digital media artwork. Playas: Homeland Mirage
by Stenner, Jack Eric, Ph.D.  Texas A&M University. 2007: 297 pages; 3281007.
10.
A Story of Youth Art
by Henderson, Amy L., M.A.  Prescott College. 2012: 150 pages; 1510672.
11.
Re-imaging antiquities in Lincoln Park: Digitized public museological interactions in a post-colonial world
by Whittaker, Daniel Joseph, M.S.  Illinois Institute of Technology. 2015: 135 pages; 10007515.
12.
Writing (Dirty) New Media: Technorhetorical Opacity, Chimeras, and Dirty Ontology
by Hammer, Steven Reginald, Ph.D.  North Dakota State University. 2014: 227 pages; 3633105.
13.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
14.
Interactivity, Interdependence, and Intertextuality: The Meaning of Video Games in American Civil Society
by McKernan, Brian, Ph.D.  State University of New York at Albany. 2013: 283 pages; 3591689.
16.
Ar(T)Chive Production in Post-war Lebanon
by Danes, Maria Domene, Ph.D.  Indiana University. 2018: 363 pages; 10840428.
17.
Film d'Art and Saint-Saëns: Pioneers in creating art through silent film and music
by Perez, Abraham B., M.M.  California State University, Long Beach. 2014: 26 pages; 1572846.
19.
The art of art theft retrieval
by Agama, Susana P., M.S./M.P.H.  California State University, Long Beach. 2016: 175 pages; 10096069.
20.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
21.
The Awkward Ages: Film Criticism, Technological Change, and Cinephilia
by Roberts, Jason Kelly, Ph.D.  Northwestern University. 2015: 316 pages; 3741433.
22.
Aquariums
by Nannery, Michael James, M.F.A.  California State University, Long Beach. 2014: 15 pages; 1573092.
25.
Adaptive Video Transmission over Wireless Channels with Optimized Quality of Experiences
by Chen, Chao, Ph.D.  The University of Texas at Austin. 2013: 193 pages; 3690944.
26.
Deconstructing Feminist Art and The Evolution of New Media
by Barriga, Maria Fernanda, M.A.  Prescott College. 2016: 88 pages; 10255533.
27.
Cost-Efficient Video On Demand (VOD) Streaming Using Cloud Services
by Darwich, Mahmoud K., Ph.D.  University of Louisiana at Lafayette. 2017: 152 pages; 10682876.
28.
Beyond dynamic textures: A family of stochastic dynamical models for video with applications to computer vision
by Chan, Antoni Bert, Ph.D.  University of California, San Diego. 2008: 291 pages; 3331461.
30.
My second word was “game”
by Eklow, Joshua Ryan, M.F.A.  The University of Iowa. 2011: 34 pages; 1495672.
1 - 30 of 25948 displayed.
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