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1.
Knots in the string of time: Adapting computer game prototyping tools for interactive music
by Venden, Nick H., M.M.  California State University, Long Beach. 2015: 62 pages; 1588653.
5.
A Cyber Physical Approach and Framework for Micro Devices Assembly
by Albuhamood, Sadiq, Ph.D.  Oklahoma State University. 2017: 116 pages; 10608345.
6.
Subject Analysis of Depth Perception in Augmented Reality Through Vuforia and Hololens Tracking
by Muvva, Veera Venkata Ram Murali Krishna Rao, M.S.  Mississippi State University. 2019: 63 pages; 22583212.
7.
Directing Virtual Humans Using Play-Scripts and Spatio-Temporal Reasoning
by Talbot, Christine, Ph.D.  The University of North Carolina at Charlotte. 2018: 260 pages; 10791242.
8.
A Multibody Simulation Framework for Real-Time Human Motion Tracking and Analysis within the Unity Environment
by Abella, John Richard Von Possel, M.S.  California State University, Long Beach. 2019: 76 pages; 13860558.
11.
Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education
by Punako, Ronald, Jr., Ph.D.  Nova Southeastern University. 2018: 357 pages; 10841922.
1 - 12 of 12 displayed.
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