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The Downward Spiral: Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series
by Menuez, Paolo Xavier Machado, M.A.  Portland State University. 2017: 153 pages; 10637267.
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A phenomenological study of the use of vampire literature in the alternative education English classroom
by Cooper, Colleen Elizabeth, Ed.D.  University of Phoenix. 2010: 148 pages; 3485304.
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Bio-Gaming: The Real Biopolitics of Virtual Bodies
by Weis, Martin, Ph.D.  University of California, Davis. 2015: 135 pages; 3723746.
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Blood runs: The circulation of Argentine horror cinema in Argentina and the United States
by Risner, Jonathan, Ph.D.  The University of North Carolina at Chapel Hill. 2012: 236 pages; 3512819.
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A Second Ribcage: Fiction and an Article on New Wave Fabulism, Trauma, and the Environment
by Capettini, Emily, Ph.D.  University of Louisiana at Lafayette. 2014: 225 pages; 3622928.
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Reviving the Romantic and Gothic traditions in contemporary zombie fiction
by Maye, Valerie Renee, M.A.  State University of New York at Buffalo. 2017: 68 pages; 10255511.
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Representations of Native American characters in Stephenie Meyer's “Twilight” Saga
by Pearson, Jennifer, M.A.  East Carolina University. 2011: 83 pages; 1493566.
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Adaptations in Arcadia: "Orlando Furioso" on the Eighteenth-Century Operatic Stage
by Raizen, Karen Tova, Ph.D.  Yale University. 2017: 239 pages; 10633261.
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Altruism, autonomy, and human dignity for the sustainability of post-mortal organ donation
by Alwehaibi, Aiyub Mohammad Fahad, Ph.D.  Duquesne University. 2017: 306 pages; 10270981.
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Ar(T)Chive Production in Post-war Lebanon
by Danes, Maria Domene, Ph.D.  Indiana University. 2018: 363 pages; 10840428.
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A queer perspective: Gay themes in the film "Interview with the Vampire"
by Bendel, Jared A., M.A.  Colorado State University. 2013: 104 pages; 1539594.
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Human menageries: Freak show legacies in contemporary American literature and popular culture
by Iovannone, Jeffry James, Ph.D.  State University of New York at Buffalo. 2013: 325 pages; 3554460.
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Outward and boundless: Painting in the age of expansion
by Finnerty, Sinead, M.A.  California State University, Long Beach. 2016: 114 pages; 10240285.
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Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
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Breaking Down the Enchantment: A Critical Autoethnography of Video Gaming
by Kout, Yacine, Ph.D.  The University of North Carolina at Greensboro. 2019: 312 pages; 13810356.
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Mystory for the epoch of electracy
by Troutman, Teresa, M.A.  California State University, Long Beach. 2011: 117 pages; 1499309.
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"Maps of the world[s] in its becoming[s]": Seeking queer potentialities in the post-apocalyptic narrative
by Kaiser, Carling V., M.A.  California State University, Long Beach. 2015: 102 pages; 1586867.
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Forget burial illness, narrative, and the reclamation of disease
by Fink, Marty (Melissa), Ph.D.  City University of New York. 2010: 257 pages; 3409232.
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Dungeons and Dicks: A Monster Manual
by Kirkwood, Lacey, M.F.A.  Southern Illinois University at Edwardsville. 2015: 40 pages; 1593157.
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A Burkean analysis of “World of Warcraft”: Identity work in a virtual environment
by Boone, George William, M.A.  Villanova University. 2008: 147 pages; 1454169.
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Ero ka? Guro nanoka? Erotic Grotesque Nonsense and Escalation in Mass Culture
by Goehrke, April M., Ph.D.  New York University. 2018: 184 pages; 10750861.
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The Dark Circle: Spiritualism in Victorian and Neo-Victorian Fiction
by Good, Joseph A., Ph.D.  University of South Florida. 2012: 181 pages; 3518980.
1 - 30 of 112 displayed.
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