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62.
63.
Factors that Motivate Attendance At NCAA Division II Football Games: A Multiple Case Study
by Claxton, Lawrence J., Ed.D.  Northcentral University. 2014: 164 pages; 3623287.
64.
67.
Personal adventures: The shift from player to author
by Salter, Anastasia, D.P.A.  University of Baltimore. 2010: 182 pages; 3409494.
68.
The Effects of Viewing Violent Video Games on Willingness to Intervene in a Sexually Violent Bystander Scenario
by Mckenzie, Laken Cheyenne, M.S.  University of Louisiana at Lafayette. 2018: 66 pages; 10845892.
69.
70.
Finding theatre from within: Augusto Boal's Games for Non-Actors in an Introduction to Acting class
by Stanford, Valerie, M.F.A.  California State University, Long Beach. 2016: 50 pages; 10150592.
71.
75.
Performance and leadership in multiplayer online gaming
by Magner, Timothy Joseph, Ed.D.  Pepperdine University. 2014: 172 pages; 3666206.
77.
Mechanizing exploratory game design
by Smith, Adam Marshall, Ph.D.  University of California, Santa Cruz. 2012: 403 pages; 3551216.
78.
Game relations, metrics and refinements
by Raman, Vishwanath, Ph.D.  University of California, Santa Cruz. 2010: 294 pages; 3421295.
82.
Duck Hunt FPGA game, a project on UML and digital design
by Nguyen, Vuong D., M.S.  California State University, Long Beach. 2016: 65 pages; 10137441.
83.
Heart Rate and Accelerometry during Footbag Net Singles Play
by Siebert, Christopher Michael, M.S.  Portland State University. 2012: 64 pages; 1529784.
84.
A Universal Selective Harmonics Elimination Method for High Power Inverters
by Ahmadi Khatir, Damoun, Ph.D.  The Ohio State University. 2012: 156 pages; 10630804.
85.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
86.
The effects of game-based technology on high school students' algebraic learning in an urban school classroom
by Abdelhafez, Amal, M.A.T.  The William Paterson University of New Jersey. 2016: 87 pages; 10240334.
87.
Game-theoretic Approaches for Generative Modeling
by Gao, Jian, Ph.D.  New York University Tandon School of Engineering. 2020: 207 pages; 27672221.
88.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
89.
Player-Response on the Nature of Interactive Narratives as Literature
by Feldman, Lee, M.A.  Chapman University. 2018: 38 pages; 10822281.
90.
The game studio: Developing literacy through the lens of game design
by Bentley, T. Mark, M.A.  Middle Tennessee State University. 2015: 164 pages; 1597407.
61 - 90 of 10500 displayed.
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