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31.
Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
33.
An Analysis of Virtual Economics in Video Games
by Hamidi, Bijan Alexander, M.S.  California State University, Fullerton. 2018: 54 pages; 10808086.
34.
Improving ad-hoc team performance using video games
by Craighead, Jeffrey David, Ph.D.  University of South Florida. 2009: 148 pages; 3420535.
35.
A study of empathetic play in serious games
by Belman, Jonathan, Ph.D.  New York University. 2016: 160 pages; 10129582.
36.
Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
by Reed, Aaron A., Ph.D.  University of California, Santa Cruz. 2017: 445 pages; 10289007.
37.
Essays in economic theory
by Deb, Joyee, Ph.D.  Northwestern University. 2008: 142 pages; 3303530.
38.
Contrast and Condensation in Analysis of Chess Games
by Wyatt, Jordan, M.A.  American University. 2016: 50 pages; 10247673.
39.
Active Games: An Examination of User Engagement to Define Design Recommendations
by Martinez, Pamela N., Ed.D.  Pepperdine University. 2017: 147 pages; 10603990.
40.
Reality Ends Here: Environmental game design and participatory spectacle
by Watson, Jeff, Ph.D.  University of Southern California. 2012: 253 pages; 3542331.
41.
Evolving effective micro behaviors for real-time strategy games
by Liu, Siming, Ph.D.  University of Nevada, Reno. 2015: 106 pages; 3707862.
42.
Video Games as Prosocial Playgrounds for Adolescents with ASD
by Rolston, Brittany, M.S.  Minot State University. 2019: 73 pages; 13883235.
43.
The folk theorem in repeated games with private monitoring
by Sugaya, Takuo, Ph.D.  Princeton University. 2012: 313 pages; 3522566.
44.
The Baroque in Games: A Case Study of Remediation
by Thornton, Stephanie E., M.A.  San Jose State University. 2020: 101 pages; 27994922.
45.
Hunger games: How isolation can change a fishes diet
by Christian, Jason, M.S.  University of Central Arkansas. 2012: 69 pages; 1516344.
46.
Does Signaling Theory Account for Aggressive Behavior in Video Games?
by Huskey, Richard Wayne, M.A.  University of California, Santa Barbara. 2014: 48 pages; 1555260.
48.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
49.
Greedy quasigroups and greedy algebras with applications to combinatorial games
by Rice, Theodore Allen, Ph.D.  Iowa State University. 2007: 142 pages; 3274869.
50.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
51.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
52.
Quantum Bayesian networks with application to games displaying Parrondo's paradox
by Pejic, Michael, Ph.D.  University of California, Berkeley. 2014: 165 pages; 3685984.
53.
The Dynamics of Rewards and Punishments in Video Games: A Content Analysis
by Craighead, Britney Nicole, M.A.  University of California, Santa Barbara. 2016: 74 pages; 10159655.
55.
56.
Re-bounding sport psychology: Making a place for the gods in the games
by Molina, Evan, Ph.D.  Pacifica Graduate Institute. 2013: 177 pages; 3552567.
57.
Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention
by Harrison, Brent E., Ph.D.  North Carolina State University. 2014: 164 pages; 3647576.
58.
Interactivity, Interdependence, and Intertextuality: The Meaning of Video Games in American Civil Society
by McKernan, Brian, Ph.D.  State University of New York at Albany. 2013: 283 pages; 3591689.
59.
Games Consumers Play: The Construction, Maintenance, and Defense of Elective Identity Through Play
by Hildebrand, John, Ph.D.  University of Illinois at Chicago. 2012: 219 pages; 3558510.
60.
Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games
by Climer, Emily M., M.S.  University of Louisiana at Lafayette. 2015: 96 pages; 10002422.
31 - 60 of 10528 displayed.
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