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31.
Learning to Play Cooperative Games via Reinforcement Learning
by Wei, Ermo, Ph.D.  George Mason University. 2018: 162 pages; 13420351.
32.
Simplifying algorithm learning using serious games
by Shabanah, Sahar Siraj, Ph.D.  George Mason University. 2010: 240 pages; 3407063.
35.
The effects of game-based technology on high school students' algebraic learning in an urban school classroom
by Abdelhafez, Amal, M.A.T.  The William Paterson University of New Jersey. 2016: 87 pages; 10240334.
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Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
38.
A fourth-order adaptive mesh refinement solver for Maxwell's Equations
by Chilton, Sven, Ph.D.  University of California, Berkeley. 2013: 142 pages; 3616542.
39.
Pricing and Lead-Time Decisions in a Duopoly Common Retailer Channel
by Niu, Xiuming, M.Sc.  Singapore Management University (Singapore). 2011: 71 pages; 1494100.
40.
Factors that Motivate Attendance At NCAA Division II Football Games: A Multiple Case Study
by Claxton, Lawrence J., Ed.D.  Northcentral University. 2014: 164 pages; 3623287.
41.
Player-Response on the Nature of Interactive Narratives as Literature
by Feldman, Lee, M.A.  Chapman University. 2018: 38 pages; 10822281.
42.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
43.
Do demographic variables make a difference in level of violent game play?
by Rowland, Sulma M., Psy.D.  Alfred University. 2014: 120 pages; 3636505.
45.
The game studio: Developing literacy through the lens of game design
by Bentley, T. Mark, M.A.  Middle Tennessee State University. 2015: 164 pages; 1597407.
46.
Goal-Based Agent Design: Decision Making in General Game Playing
by Sheng, Xinxin, Ph.D.  North Carolina State University. 2011: 180 pages; 3497189.
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48.
Randomness, learnability, and betting games
by Harkins, Ryan C., Ph.D.  University of Wyoming. 2012: 143 pages; 3512210.
49.
Altruism, evolution and optional games
by Roseman, Herbert, Ph.D.  Columbia University. 2008: 300 pages; 3299363.
50.
Reputation games and political economy
by Sun, Cheng, Ph.D.  Princeton University. 2015: 119 pages; 3714502.
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Reality Ends Here: Environmental game design and participatory spectacle
by Watson, Jeff, Ph.D.  University of Southern California. 2012: 253 pages; 3542331.
57.
Alternative Realisms: Subjectivity-Production in Novels and Games
by Lobo, Phillip A., Ph.D.  University of Southern California. 2019: 287 pages; 13807472.
58.
Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
60.
Essays on communication in signaling games
by Agranov, Marina, Ph.D.  New York University. 2010: 293 pages; 3408345.
31 - 60 of 9653 displayed.
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