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241.
Cognitive Underpinnings of Math Learning and Early Play Based Intervention
by Green, Chloe Teressa, Ph.D.  University of California, Berkeley. 2017: 92 pages; 10282013.
242.
Motivated to Move: An Application of Older Adults and Motivation to Be Physically Active
by Rech, John P., M.A.Ed.  University of Nebraska at Kearney. 2019: 73 pages; 13422239.
245.
A game-theoretic comparison of genetic and model-based agents in learning strategic interactions
by Buntain, Cody, M.S.  The University of Alabama in Huntsville. 2010: 134 pages; 1484940.
246.
Critical reflection in a digital media artwork. Playas: Homeland Mirage
by Stenner, Jack Eric, Ph.D.  Texas A&M University. 2007: 297 pages; 3281007.
248.
The Gamer, The Citizen: The Technological Shift of Socio-Economic Interests in China
by Vassallo, Francisco Restituyo, M.A.  The American University of Paris (France). 2016: 62 pages; 10305866.
249.
African-American males in computer science—Examining the pipeline for clogs
by Stone, Daryl Bryant, D.Sc.  The George Washington University. 2008: 350 pages; 3341359.
251.
Weathered
by Weiler, Michael, M.F.A.  Rensselaer Polytechnic Institute. 2017: 67 pages; 10267249.
253.
The Microwave SQUID Multiplexer
by Mates, John Arthur Benson, Ph.D.  University of Colorado at Boulder. 2011: 127 pages; 3453753.
254.
Using Machine Learning Methods to Predict NFL Victors
by Urista Benitez, Octavio Misael, M.S.  California State University, Long Beach. 2017: 88 pages; 10606129.
256.
Ready, Steady, Putt! An Exhibition About the History of Miniature Golf in America
by Betts, Keturrah, M.A.  The George Washington University. 2017: 47 pages; 10282763.
258.
Allocation of Resources to Defend Spatially Distributed Networks Using Game Theoretic Allocations
by Kroshl, William M., Ph.D.  The George Washington University. 2015: 146 pages; 3669710.
259.
Application of temporal difference learning to the game of Snake
by Lockhart, Christopher, M.Eng.  University of Louisville. 2010: 96 pages; 1485160.
260.
Video Game Addiction: Interpersonal Relationship Distress and Coping of Gamers and Loved Ones
by Ross, Mary, M.A.  Southern Illinois University at Edwardsville. 2014: 86 pages; 1560923.
261.
Avatar creation in online virtual worlds: A uses and gratifications perspective
by Lin, Hsin, M.A.  State University of New York at Buffalo. 2013: 67 pages; 1534529.
262.
Contributing to a literacy of the body in videogame interaction
by Segovia, Sherri Dawn, Ph.D.  The University of Texas at Dallas. 2015: 127 pages; 3706679.
265.
Ultrafast two-photon absorption in organic molecules: Quantitative spectroscopy and applications
by Makarov, Nikolay Sergeevich, Ph.D.  Montana State University. 2010: 265 pages; 3403058.
266.
Script fading for children with autism: Generalization of social initiation skills from school to home
by Wichnick, Alison Marie, Ph.D.  City University of New York. 2013: 175 pages; 3601899.
267.
Design, construction, inverse kinematics, and visualization of continuum robots
by Neppalli, Srinivas, M.S.  Mississippi State University. 2008: 85 pages; 1459824.
269.
Directing Virtual Humans Using Play-Scripts and Spatio-Temporal Reasoning
by Talbot, Christine, Ph.D.  The University of North Carolina at Charlotte. 2018: 260 pages; 10791242.
241 - 270 of 10500 displayed.
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