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211.
The relationship of childhood sports fandom development and adult sports consumption behavior
by Karastamatis, Peter, D.B.A.  Argosy University/Sarasota. 2009: 330 pages; 3345776.
213.
Reinforcement Learning in Structured and Partially Observable Environments
by Azizzadenesheli, Kamyar, Ph.D.  University of California, Irvine. 2019: 170 pages; 13896671.
215.
Alternative wildernesses Finding wildness in 21st century America
by Bunting, Ben S., Jr., Ph.D.  Washington State University. 2012: 259 pages; 3517377.
216.
Relationship between psychological characteristics and performance in professional football
by Packman, Sheryl Faith, Ph.D.  Fordham University. 2008: 107 pages; 3312048.
217.
Cybernetic Child Psychology: A Genealogy of the User
by Lockett, William, Ph.D.  New York University. 2019: 397 pages; 22622737.
218.
Evolutionary dynamics on complex networks
by Iyer, Swami, Ph.D.  University of Massachusetts Boston. 2013: 406 pages; 3564666.
220.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
221.
Play Design
by Gingold, Chaim, Ph.D.  University of California, Santa Cruz. 2016: 593 pages; 10140206.
223.
Farming without Farmers: Deskilling in Contract Broiler Farming
by Miller, Elizabeth Carroll, Ph.D.  University of Oregon. 2018: 212 pages; 10935955.
224.
Essays on irrelevant and ignored information
by Moradi, Homayoon, Ph.D.  Technische Universitaet Berlin (Germany). 2019: 13914727.
225.
Incorporation of Decision and Game Theories in Early-Stage Complex Product Design to Model End-Use
by Mesmer, Bryan L., Ph.D.  State University of New York at Buffalo. 2012: 270 pages; 3541141.
227.
228.
Anime fansubs: Translation and media engagement as ludic practice
by Schules, Douglas Michael, Ph.D.  The University of Iowa. 2012: 171 pages; 3552032.
229.
Morals of The Global Age: A Comparative Study of Consumer Ethics in 18th Century Christianity and the 21st Century Video Game Industry
by Rosedalen, Elin Anastasia , M.A.  The American University of Paris (France). 2018: 105 pages; 27605882.
231.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
233.
Hoop Streams: The Rise of the NBA, Multiplatform Television, and Sports as Media Content, 1982 to 2015
by Secular, Steven J, Ph.D.  University of California, Santa Barbara. 2019: 284 pages; 13896540.
234.
Learning for the next generation: Predicting the usage of synthetic learning environments
by Evans, Arthur William, III, Ph.D.  University of Central Florida. 2010: 103 pages; 3415062.
236.
Predicting National Basketball Association Game Outcomes Using Ensemble Learning Techniques
by Valenzuela, Russell, M.S.  California State University, Long Beach. 2018: 54 pages; 10980443.
237.
Sago and Kago: The History and Memory of Hiri on the Southeast Coast of Papua New Guinea
by Wu, Ming-Jen, Ph.D.  University of Hawai'i at Manoa. 2020: 230 pages; 27961727.
239.
Turn-taking and affirmative cue words in task-oriented dialogue
by Gravano, Agustin, Ph.D.  Columbia University. 2009: 201 pages; 3373712.
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