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151.
Cellular Automata, Game of Life and Chance
by Alvandipour, Mehrdad, M.S.  Southern Illinois University at Edwardsville. 2017: 43 pages; 10615332.
152.
Pixel Whipped: Pain, Pleasure, and Media
by Ruberg, Bonnie, Ph.D.  University of California, Berkeley. 2015: 161 pages; 3733365.
153.
Gamification and vidoegame's marketing potential
by Laroche, Gerard, M.A.  The American University of Paris (France). 2012: 73 pages; 10305741.
154.
Semiotic constituents and abstractness of mediating artifacts in design research
by Hahn, Young Ae, Ph.D.  Illinois Institute of Technology. 2009: 268 pages; 3370897.
156.
Lost in the Sound of Separation: An Emotional 2D Experience
by Gomez, Elaine, M.F.A.  University of Southern California. 2016: 15 pages; 10603453.
157.
Assessing video game behaviors that meet DSM-V criteria for a non-substance related disorder
by Powers, Mitchell R., Psy.D.  Adler School of Professional Psychology. 2015: 116 pages; 3664305.
158.
Mathematical Programming and Magic: The Gathering®
by Esche, Alexander, M.S.  Northern Illinois University. 2018: 51 pages; 10689404.
159.
Collective State Representation of Atoms in Quantum Computing and Precision Metrology
by Kim, May E., Ph.D.  Northwestern University. 2015: 273 pages; 3741428.
160.
Stoichiometric Homeostasis in Two Native and Two Invasive South Dakotan Grasses
by Harvey, Joshua Thomas, M.S.  South Dakota State University. 2019: 99 pages; 13807215.
161.
Dynamic pricing models with competition, production planning and consumer interaction
by Sadighian, Ali, Ph.D.  Columbia University. 2009: 160 pages; 3393596.
162.
Nonlinear optics in non-equilibrium microplasmas
by Compton, Ryan E., Ph.D.  Temple University. 2011: 203 pages; 3457824.
163.
A fourth-order adaptive mesh refinement solver for Maxwell's Equations
by Chilton, Sven, Ph.D.  University of California, Berkeley. 2013: 142 pages; 3616542.
165.
High Power DC-AC and AC-DC Multilevel Converter Based on H-Bridge Topology Using Improved Control Strategies
by Almahmoodi, Haider Neamah Hashim, Ph.D.  Western Michigan University. 2018: 192 pages; 13877012.
166.
Bullying victimization among adolescent students: A qualitative study
by Lara, Cecy, M.S.W.  California State University, Long Beach. 2015: 52 pages; 1590123.
167.
A Burkean analysis of “World of Warcraft”: Identity work in a virtual environment
by Boone, George William, M.A.  Villanova University. 2008: 147 pages; 1454169.
168.
Moments of Play: Uncovering the Performances of Videogame Play
by Hanford, Nicholas A., Ph.D.  Rensselaer Polytechnic Institute. 2017: 296 pages; 10682415.
169.
Importance-driven transfer function design for volume visualization of medical images
by Lile, Cai, Ph.D.  National University of Singapore (Singapore). 2015: 119 pages; 10005977.
170.
Parallel monolithic fluid-structure interaction algorithms with application to blood flow simulation
by Barker, Andrew T., Ph.D.  University of Colorado at Boulder. 2009: 120 pages; 3354559.
171.
Pairing correlations and phase transitions in mesoscopic systems
by Sumaryada, Tony Ibnu, Ph.D.  The Florida State University. 2007: 86 pages; 3301598.
172.
Administering and Implementing the Singapore Mathematics Curriculum at a Learning Center
by Reaume, Hannah Colette, Ed.D.  Walden University. 2013: 115 pages; 3605560.
174.
Sacred space evaders religious hegemony in gaming journalism
by Perreault, Gregory P., Ph.D.  University of Missouri - Columbia. 2015: 209 pages; 10182610.
175.
High-engagement gameplay behaviors and mental health
by Zaitsoff, Andrew, Ph.D.  Indiana University. 2016: 157 pages; 10154776.
176.
The 1932 Los Angeles Olympics: A model for a broken system
by Moore, Roger D., M.A.  Oklahoma State University. 2015: 120 pages; 1604936.
177.
Gamification in Introductory Computer Science
by Behnke, Kara Alexandra, Ph.D.  University of Colorado at Boulder. 2015: 331 pages; 3743653.
180.
Building personal wellness communities: Meaningful play in the everyday life of a network society
by Wang, Hua, Ph.D.  University of Southern California. 2010: 296 pages; 3434556.
151 - 180 of 10313 displayed.
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