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151.
Evaluation of family functioning following parent participation in recreational intervention for children with autism
by Gonzalez, Martha Citlaly, Psy.D.  Adler School of Professional Psychology. 2014: 147 pages; 3662134.
152.
154.
Dynamic pricing models with competition, production planning and consumer interaction
by Sadighian, Ali, Ph.D.  Columbia University. 2009: 160 pages; 3393596.
157.
Can women have it all?: Hesitant feminism in American women's popular writing
by Aramand, Anne, M.A.  University of Massachusetts Boston. 2013: 76 pages; 1550547.
158.
159.
The Dynamics of Information Transfer
by Wagner, Elliott, Ph.D.  University of California, Irvine. 2012: 98 pages; 3498650.
161.
Gender Differences in Job Satisfaction and Organizational Commitment in the Video Game Industry
by Lau, Szengar Sarah, M.A.  Southern Illinois University at Edwardsville. 2019: 50 pages; 13878106.
162.
A Burkean analysis of “World of Warcraft”: Identity work in a virtual environment
by Boone, George William, M.A.  Villanova University. 2008: 147 pages; 1454169.
163.
Machinima and video-based soft skills training
by Conkey, Curtis A., Ph.D.  University of Central Florida. 2010: 193 pages; 3415061.
164.
Postcolonial play: Encounters with sport and physical culture in contemporary India
by Maddox, Callie Elizabeth, Ph.D.  University of Maryland, College Park. 2012: 318 pages; 3553310.
165.
The relationship of childhood sports fandom development and adult sports consumption behavior
by Karastamatis, Peter, D.B.A.  Argosy University/Sarasota. 2009: 330 pages; 3345776.
167.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
172.
Applying interactive game-based rehabilitative technology to the treatment of spinal cord injury
by Stevenson, Cassandra, M.S.  Southern Connecticut State University. 2012: 61 pages; 1522718.
173.
174.
Incorporation of Decision and Game Theories in Early-Stage Complex Product Design to Model End-Use
by Mesmer, Bryan L., Ph.D.  State University of New York at Buffalo. 2012: 270 pages; 3541141.
175.
Predicting National Basketball Association Game Outcomes Using Ensemble Learning Techniques
by Valenzuela, Russell, M.S.  California State University, Long Beach. 2018: 54 pages; 10980443.
176.
Anime fansubs: Translation and media engagement as ludic practice
by Schules, Douglas Michael, Ph.D.  The University of Iowa. 2012: 171 pages; 3552032.
177.
Evolutionary dynamics on complex networks
by Iyer, Swami, Ph.D.  University of Massachusetts Boston. 2013: 406 pages; 3564666.
178.
Learning for the next generation: Predicting the usage of synthetic learning environments
by Evans, Arthur William, III, Ph.D.  University of Central Florida. 2010: 103 pages; 3415062.
179.
Turn-taking and affirmative cue words in task-oriented dialogue
by Gravano, Agustin, Ph.D.  Columbia University. 2009: 201 pages; 3373712.
180.
Motivated to Move: An Application of Older Adults and Motivation to Be Physically Active
by Rech, John P., M.A.Ed.  University of Nebraska at Kearney. 2019: 73 pages; 13422239.
151 - 180 of 9638 displayed.
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