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121.
Building personal wellness communities: Meaningful play in the everyday life of a network society
by Wang, Hua, Ph.D.  University of Southern California. 2010: 296 pages; 3434556.
122.
The Effect of Textbook Format on Mental Effort and Time on Task
by Thomas, Antonio Lamar, Ph.D.  Walden University. 2014: 127 pages; 3635935.
123.
Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
124.
Mathematical Programming and Magic: The Gathering®
by Esche, Alexander, M.S.  Northern Illinois University. 2018: 51 pages; 10689404.
126.
Inapproximability Reductions and Integrality Gaps
by Popat, Preyas, Ph.D.  New York University. 2013: 157 pages; 3591337.
127.
The Downward Spiral: Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series
by Menuez, Paolo Xavier Machado, M.A.  Portland State University. 2017: 153 pages; 10637267.
128.
The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
129.
Predicting the Success of Running Back Prospects in the National Football League
by Merritt, Kevin M., M.S.  California State University, Long Beach. 2017: 103 pages; 10287281.
130.
Video Gamers and the Linguistic Navigation of Collaborative Virtual Environments
by LaFave, Nathan, Ph.D.  New York University. 2016: 218 pages; 10192314.
131.
Gamification in Introductory Computer Science
by Behnke, Kara Alexandra, Ph.D.  University of Colorado at Boulder. 2015: 331 pages; 3743653.
132.
Nation Branding in Result of a Crisis: An Analysis of the Beijing and London Summer Olympics
by Schmitt, Megan, M.S.  Southern Illinois University at Edwardsville. 2014: 85 pages; 1566517.
133.
Approaching a Pedagogy of Game Writing
by Hudson, Seth Andrew, Ph.D.  George Mason University. 2018: 195 pages; 10811219.
134.
Level up: A systematic review of the nexus between game-based learning and developmental math education
by Wilson, Monique, D.Mgt.  University of Maryland University College. 2013: 157 pages; 3619513.
137.
The role of trust and care in the implementation of a social constructivist curriculum in physical education
by Tolley, Christina Ballard, M.A.  University of Maryland, College Park. 2009: 192 pages; 1465446.
138.
On Strategic Behavior in Networks
by Johnson, Samuel David, Ph.D.  University of California, Davis. 2016: 119 pages; 10124420.
139.
Frag: An ethnographic examination of computer gaming culture and identity at LAN parties
by Young, Bryan-Mitchell, Ph.D.  Indiana University. 2014: 188 pages; 3612176.
140.
Tanking in the National Hockey League
by Hayden, Shelley, M.S.  The University of North Carolina at Charlotte. 2017: 38 pages; 10275397.
142.
Common mode voltage mitigation strategies using PWM in neutral-point-clamped multilevel inverters
by Somogyi, Chad Alexander, M.S.  Marquette University. 2015: 190 pages; 1594317.
143.
Brand Recall of Advertisements on Twitch.tv
by Luke, Brittany D., M.S.  University of Louisiana at Lafayette. 2018: 125 pages; 10813253.
144.
Does Augmented Reality Affect High School Students' Learning Outcomes in Chemistry?
by Renner, Jonathan Christopher, Ed.D.  Grand Canyon University. 2014: 197 pages; 3628589.
145.
Effect of digital game based learning on ninth grade students' mathematics achievement
by Swearingen, Dixie K., Ph.D.  The University of Oklahoma. 2011: 169 pages; 3454028.
147.
150.
Game on girl: Identity and representation in digital RPGs
by McMenomy, Elizabeth Regina, Ph.D.  Washington State University. 2011: 152 pages; 3460407.
121 - 150 of 9651 displayed.
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