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1.
Two-Level Games in Complex Emergencies: Aid and the Sudanese Civil War
by McKitrick, Victoria Lynn, M.A.  The American University of Paris (France). 2013: 78 pages; 10305834.
2.
Solving two-level optimization problems with applications to robust design and energy markets
by Siddiqui, Sauleh Ahmad, Ph.D.  University of Maryland, College Park. 2011: 222 pages; 3495412.
4.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
5.
The games men play: How community college men use video games to construct masculinity
by Niemi, Eric J., Ed.D.  Northern Illinois University. 2014: 268 pages; 3681948.
7.
How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
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Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
14.
Pebble Games and Complexity
by Chan, Siu Man, Ph.D.  University of California, Berkeley. 2013: 74 pages; 3593787.
15.
Randomness, learnability, and betting games
by Harkins, Ryan C., Ph.D.  University of Wyoming. 2012: 143 pages; 3512210.
16.
Altruism, evolution and optional games
by Roseman, Herbert, Ph.D.  Columbia University. 2008: 300 pages; 3299363.
17.
Reputation games and political economy
by Sun, Cheng, Ph.D.  Princeton University. 2015: 119 pages; 3714502.
18.
Connection between Graphical Potential Games and Markov Random Fields with an Extension to Bayesian Networks
by Wang, Shiyun, M.S.  California State University, Long Beach. 2018: 43 pages; 10785804.
19.
Simplifying algorithm learning using serious games
by Shabanah, Sahar Siraj, Ph.D.  George Mason University. 2010: 240 pages; 3407063.
20.
Limited Negotiation in Embedded Ultimatum Games
by Vasios Sivvopoulos, Alexandros, Ph.D.  The University of Mississippi. 2019: 139 pages; 22588153.
21.
Essays on communication in signaling games
by Agranov, Marina, Ph.D.  New York University. 2010: 293 pages; 3408345.
22.
Constructing strategies for games with simultaneous movement
by Keffer, Jeremy, Ph.D.  University of Delaware. 2015: 82 pages; 3730247.
23.
Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
25.
Perceptions of Video Games in Education by PK-12 Public School Administrators in Connecticut
by Wlodarczyk, Matthew Steven, Ph.D.  University of Connecticut. 2012: 104 pages; 3510542.
26.
Hidden Options and Player Pushback: Rhetoric of Mass Effect 2
by Robson-May, Rebekah, M.A.  Colorado State University. 2011: 111 pages; 1498088.
27.
Active Games: An Examination of User Engagement to Define Design Recommendations
by Martinez, Pamela N., Ed.D.  Pepperdine University. 2017: 147 pages; 10603990.
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Reality Ends Here: Environmental game design and participatory spectacle
by Watson, Jeff, Ph.D.  University of Southern California. 2012: 253 pages; 3542331.
30.
Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
by Reed, Aaron A., Ph.D.  University of California, Santa Cruz. 2017: 445 pages; 10289007.
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