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2.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
3.
Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
by Reed, Aaron A., Ph.D.  University of California, Santa Cruz. 2017: 445 pages; 10289007.
4.
Altruism, evolution and optional games
by Roseman, Herbert, Ph.D.  Columbia University. 2008: 300 pages; 3299363.
5.
Improving ad-hoc team performance using video games
by Craighead, Jeffrey David, Ph.D.  University of South Florida. 2009: 148 pages; 3420535.
6.
The games men play: How community college men use video games to construct masculinity
by Niemi, Eric J., Ed.D.  Northern Illinois University. 2014: 268 pages; 3681948.
8.
Using Gaming Simulation to Explore Long Range Fuel and Vehicle Transitions
by Bremson, Joel, Ph.D.  University of California, Davis. 2012: 206 pages; 3544699.
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Reality Ends Here: Environmental game design and participatory spectacle
by Watson, Jeff, Ph.D.  University of Southern California. 2012: 253 pages; 3542331.
12.
Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
13.
Regularization and Simulation of Constrained Partial Differential Equations
by Altmann, Robert, Dr.Nat.  Technische Universitaet Berlin (Germany). 2015: 147 pages; 10699740.
14.
Game relations, metrics and refinements
by Raman, Vishwanath, Ph.D.  University of California, Santa Cruz. 2010: 294 pages; 3421295.
15.
Assessment of Properties of Transient Liquid Phase Sintered (TLPS) Interconnects by Simulation and Experiments
by Greve, Hannes Martin Hinrich, Ph.D.  University of Maryland, College Park. 2017: 320 pages; 10270347.
16.
Konzepte für die modellierung und simulation strukturvariabler modelle
by Mehlhase, Alexandra, Ph.D.  Technische Universitaet Berlin (Germany). 2015: 10718784.
17.
Simulation of building blocks for silicon photonic integrated circuits
by Atif, Muhammad, Ph.D.  Technische Universitaet Berlin (Germany). 2019: 13914740.
18.
How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
19.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
20.
Pebble Games and Complexity
by Chan, Siu Man, Ph.D.  University of California, Berkeley. 2013: 74 pages; 3593787.
21.
Simplifying algorithm learning using serious games
by Shabanah, Sahar Siraj, Ph.D.  George Mason University. 2010: 240 pages; 3407063.
23.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
24.
Learning to Play Cooperative Games via Reinforcement Learning
by Wei, Ermo, Ph.D.  George Mason University. 2018: 162 pages; 13420351.
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The Effects of Simulation Learning on Student Performance in Personal Finance: A Quantitative Research Study
by Pittroff, Jacob Michael, Ed.D.  Missouri Baptist University. 2018: 129 pages; 13424227.
27.
Multi-dimensional numerical simulation of flow and salinity transport processes in the nile estuary in the context of sea level rise
by Mahgoub, Mohamed Elsayed Mohamed, Ph.D.  Technische Universitaet Berlin (Germany). 2015: 10703257.
28.
The factors required for winning the business simulation game: A regression analysis
by Andre, Randall S., Ph.D.  Capella University. 2016: 126 pages; 10032418.
29.
Interactive physically-based sound simulation
by Raghuvanshi, Nikunj, Ph.D.  The University of North Carolina at Chapel Hill. 2010: 187 pages; 3418735.
30.
Cellular Automata, Game of Life and Chance
by Alvandipour, Mehrdad, M.S.  Southern Illinois University at Edwardsville. 2017: 43 pages; 10615332.
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