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2.
Scenario methods as a means for enhancing organizational learning: A Delphi study
by Bleicher, Juergen, D.B.A.  University of Phoenix. 2008: 349 pages; 3430409.
10.
Learning to Play Cooperative Games via Reinforcement Learning
by Wei, Ermo, Ph.D.  George Mason University. 2018: 162 pages; 13420351.
11.
Positive-Unlabeled Learning in the Context of Protein Function Prediction
by Youngs, Noah, Ph.D.  New York University. 2014: 160 pages; 3665223.
13.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
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17.
Analysis of Irregular Event Sequences in Healthcare Using Deep Learning, Reinforcement Learning, and Visualization
by Dabek, Filip, Ph.D.  University of Maryland, Baltimore County. 2020: 268 pages; 28256716.
18.
Technology Enhanced Learning for English Language Learners
by Stevens, Mark, Ph.D.  George Mason University. 2018: 269 pages; 10981068.
23.
The Impact of Scenario Planning on the Efficacy of Digital Transformations
by Lapidus, Kristy M., M.S.  Pepperdine University. 2019: 66 pages; 13897819.
24.
The Effects of Viewing Violent Video Games on Willingness to Intervene in a Sexually Violent Bystander Scenario
by Mckenzie, Laken Cheyenne, M.S.  University of Louisiana at Lafayette. 2018: 66 pages; 10845892.
26.
Learning to rank documents with support vector machines via active learning
by Arens, Robert James, Ph.D.  The University of Iowa. 2009: 113 pages; 3390239.
27.
Reinforcement Learning and Optimal Control in Complex Social Systems
by Yang, Fan, Ph.D.  State University of New York at Buffalo. 2020: 108 pages; 28087042.
28.
Learning Theory and Algorithms for Auctioning and Adaptation Problems
by Munoz Medina, Andres, Ph.D.  New York University. 2015: 260 pages; 3740907.
30.
Learning-Assisted Market-Based Optimization for Truck Task Scheduling
by Danna, Russell J., M.S.  University of Louisiana at Lafayette. 2014: 56 pages; 1557547.
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