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1.
The folk theorem in repeated games with private monitoring
by Sugaya, Takuo, Ph.D.  Princeton University. 2012: 313 pages; 3522566.
2.
Essays in economic theory
by Deb, Joyee, Ph.D.  Northwestern University. 2008: 142 pages; 3303530.
3.
Learning to Play Cooperative Games via Reinforcement Learning
by Wei, Ermo, Ph.D.  George Mason University. 2018: 162 pages; 13420351.
4.
Reputation games and political economy
by Sun, Cheng, Ph.D.  Princeton University. 2015: 119 pages; 3714502.
5.
Differential Impact of Age and Stress on Amygdala Physiology and Function
by Zhang, Wei, Ph.D.  Rosalind Franklin University of Medicine and Science. 2013: 257 pages; 3566591.
8.
The games men play: How community college men use video games to construct masculinity
by Niemi, Eric J., Ed.D.  Northern Illinois University. 2014: 268 pages; 3681948.
10.
Does Signaling Theory Account for Aggressive Behavior in Video Games?
by Huskey, Richard Wayne, M.A.  University of California, Santa Barbara. 2014: 48 pages; 1555260.
12.
The Dynamics of Rewards and Punishments in Video Games: A Content Analysis
by Craighead, Britney Nicole, M.A.  University of California, Santa Barbara. 2016: 74 pages; 10159655.
14.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
15.
A second-order growth model for longitudinal item response data
by Serrano, Daniel, Ph.D.  The University of North Carolina at Chapel Hill. 2010: 119 pages; 3418745.
18.
Prosody: A Taught Means to an End or an End Result?
by Veal, Margo L., Ph.D.  Auburn University. 2011: 94 pages; 3502232.
19.
Movement selectivity and the human mirror system
by Dinstein, Ilan, Ph.D.  New York University. 2010: 153 pages; 3396635.
20.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
21.
Role of Isoprenoid Biosynthesis in Listeria-based Tuberculosis Vaccine Efficacy
by Frencher, James, Ph.D.  University of Illinois at Chicago. 2015: 142 pages; 3728667.
22.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
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26.
The effects of game-based technology on high school students' algebraic learning in an urban school classroom
by Abdelhafez, Amal, M.A.T.  The William Paterson University of New Jersey. 2016: 87 pages; 10240334.
27.
Effects of Repeated Readings on the Fluency of Struggling Readers
by Zumwalt, Leah Elizabeth, M.A.T.  Alaska Pacific University. 2014: 92 pages; 1566276.
28.
Connection between Graphical Potential Games and Markov Random Fields with an Extension to Bayesian Networks
by Wang, Shiyun, M.S.  California State University, Long Beach. 2018: 43 pages; 10785804.
30.
Personal adventures: The shift from player to author
by Salter, Anastasia, D.P.A.  University of Baltimore. 2010: 182 pages; 3409494.
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