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1.
Evolving effective micro behaviors for real-time strategy games
by Liu, Siming, Ph.D.  University of Nevada, Reno. 2015: 106 pages; 3707862.
2.
tA/v\Am: Real-time audio/video scrubbing tools for analysis of multimedia and G®¡ND
by Tramte, Daniel Albert, Ph.D.  University of North Texas. 2015: 162 pages; 10034418.
3.
Constructing strategies for games with simultaneous movement
by Keffer, Jeremy, Ph.D.  University of Delaware. 2015: 82 pages; 3730247.
4.
Pricing and Lead-Time Decisions in a Duopoly Common Retailer Channel
by Niu, Xiuming, M.Sc.  Singapore Management University (Singapore). 2011: 71 pages; 1494100.
5.
Real-time tracking and analysis of Drosophila behavior and gene expression
by Grover, Dhruv, Ph.D.  University of Southern California. 2009: 210 pages; 3355398.
9.
Towards adaptive user interfaces using real time fNIRS
by Girouard, Audrey, Ph.D.  Tufts University. 2010: 200 pages; 3422034.
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Secondary Teachers' Perception of a Flipped Classroom: Are You Even a "Real" Teacher?
by Klabo, Mallory, M.Ed.  Minot State University. 2018: 45 pages; 13424482.
12.
Distributed Placement and Resource Orchestration of Real-Time Edge Computing Applications
by Zhang, Wuyang, Ph.D.  Rutgers The State University of New Jersey, School of Graduate Studies. 2021: 132 pages; 28263354.
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14.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
15.
Travel time estimation on urban arterials — a real time aspect
by Wu, Jingcheng, Ph.D.  The University of Wisconsin - Milwaukee. 2016: 170 pages; 10250523.
17.
The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
18.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
20.
Approaching a Pedagogy of Game Writing
by Hudson, Seth Andrew, Ph.D.  George Mason University. 2018: 195 pages; 10811219.
22.
Corporate real estate: Strategic and leadership challenges
by Schuur, Robert G., Ed.D.  Pepperdine University. 2016: 225 pages; 10154885.
23.
Proactive Coordination in Healthcare Service Systems through Near Real-Time Analytics
by Lee, Seung Yup, Ph.D.  Wayne State University. 2018: 114 pages; 10839804.
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25.
Reality Ends Here: Environmental game design and participatory spectacle
by Watson, Jeff, Ph.D.  University of Southern California. 2012: 253 pages; 3542331.
26.
Changing paradigms for batch record review in pharmaceuticals to drive real time product disposition
by Padrono, Blanca, M.S.  California State University, Dominguez Hills. 2014: 143 pages; 1525507.
27.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
28.
Power management and frequency regulation for microgrid and smart grid: A real-time demand response approach
by Pourmousavi Kani, Seyyed Ali, Ph.D.  Montana State University. 2014: 440 pages; 3637101.
29.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
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