COMING SOON! PQDT Open is getting a new home!

ProQuest Open Access Dissertations & Theses will remain freely available as part of a new and enhanced search experience at www.proquest.com.

Questions? Please refer to this FAQ.

Results

Looking for more? ProQuest® Dissertations & Theses has additional dissertations and theses.
15910 open access dissertations and theses found for:
if(Multi-resolution video)  »   Refine Search
1.
Multi-Resolution Superpixels for Visual Saliency Detection in a Large Image Collection
by Singh, Anurag, Ph.D.  University of Louisiana at Lafayette. 2015: 128 pages; 3718565.
2.
Holonomic Multi-Ball Locomotion and Adaptive Gaze Assisted Control for Mobile Remote Presence Systems
by Gebre, Biruk A., Ph.D.  Stevens Institute of Technology. 2018: 224 pages; 10928877.
3.
Advanced Wavelet Application for Video Compression and Video Object Tracking
by He, Chao, Ph.D.  The Ohio State University. 2005: 176 pages; 10834902.
7.
Applications of k-means and spectral clustering to hyperspectral video sequences
by Sunu, Justin, M.S.  California State University, Long Beach. 2014: 72 pages; 1526959.
8.
tA/v\Am: Real-time audio/video scrubbing tools for analysis of multimedia and G®¡ND
by Tramte, Daniel Albert, Ph.D.  University of North Texas. 2015: 162 pages; 10034418.
9.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
10.
Adaptive Video Transmission over Wireless Channels with Optimized Quality of Experiences
by Chen, Chao, Ph.D.  The University of Texas at Austin. 2013: 193 pages; 3690944.
11.
Morals of The Global Age: A Comparative Study of Consumer Ethics in 18th Century Christianity and the 21st Century Video Game Industry
by Rosedalen, Elin Anastasia , M.A.  The American University of Paris (France). 2018: 105 pages; 27605882.
12.
Cost-Efficient Video On Demand (VOD) Streaming Using Cloud Services
by Darwich, Mahmoud K., Ph.D.  University of Louisiana at Lafayette. 2017: 152 pages; 10682876.
13.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
14.
Efficient 3D reconstruction of large-scale urban environments from street-level video
by Gallup, David, Ph.D.  The University of North Carolina at Chapel Hill. 2011: 136 pages; 3456267.
15.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
17.
The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
18.
Distributed rate allocation for video streaming over wireless networks
by Zhu, Xiaoqing, Ph.D.  Stanford University. 2009: 191 pages; 3364517.
19.
Advanced techniques for semantic concept detection in general videos
by Jiang, Wei, Ph.D.  Columbia University. 2010: 179 pages; 3420869.
20.
The Effects of Viewing Violent Video Games on Willingness to Intervene in a Sexually Violent Bystander Scenario
by Mckenzie, Laken Cheyenne, M.S.  University of Louisiana at Lafayette. 2018: 66 pages; 10845892.
21.
Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games
by Climer, Emily M., M.S.  University of Louisiana at Lafayette. 2015: 96 pages; 10002422.
23.
High Performance On-Demand Video Transcoding Using Cloud Services
by Li, Xiangbo, Ph.D.  University of Louisiana at Lafayette. 2016: 147 pages; 10245247.
24.
Studies on Error Control of 3-D Zerotree Wavelet Video Streaming
by Zhao, Yi, Ph.D.  The Ohio State University. 2005: 136 pages; 10834938.
25.
Depth map enhancement for real-time 3D reconstruction
by Lee, Kitae, M.S.  Illinois Institute of Technology. 2015: 49 pages; 1603506.
26.
Video Therapy: Attitudes among the Psychodynamic Community
by Smaller, Kate R., Ph.D.  Institute for Clinical Social Work (Chicago). 2020: 197 pages; 28022882.
27.
Navigating Video Using Structured Text
by Pavel, Amy, Ph.D.  University of California, Berkeley. 2019: 107 pages; 13886327.
28.
The Dynamics of Rewards and Punishments in Video Games: A Content Analysis
by Craighead, Britney Nicole, M.A.  University of California, Santa Barbara. 2016: 74 pages; 10159655.
29.
Beyond dynamic textures: A family of stochastic dynamical models for video with applications to computer vision
by Chan, Antoni Bert, Ph.D.  University of California, San Diego. 2008: 291 pages; 3331461.
30.
Machinima and video-based soft skills training
by Conkey, Curtis A., Ph.D.  University of Central Florida. 2010: 193 pages; 3415061.
1 - 30 of 15910 displayed.
  1    2    3    4    5    6    7    8    9    10    11   Next >
Copyright © 2021 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy
ProQuest