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3.
Machinima and video-based soft skills training
by Conkey, Curtis A., Ph.D.  University of Central Florida. 2010: 193 pages; 3415061.
4.
Weathered
by Weiler, Michael, M.F.A.  Rensselaer Polytechnic Institute. 2017: 67 pages; 10267249.
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Personal adventures: The shift from player to author
by Salter, Anastasia, D.P.A.  University of Baltimore. 2010: 182 pages; 3409494.
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Innovation Infrastructures to Transform the Mexican Internet Industry: The Case of the Startup Community
by Cervantes, Ruy, Ph.D.  University of California, Irvine. 2013: 188 pages; 3565417.
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Performing Play: Cultural Production on Twitch.tv
by Pellicone, Anthony James, Ph.D.  University of Maryland, College Park. 2017: 271 pages; 10606825.
10.
On the Heegaard Floer homology of singular knots and their unoriented resolutions
by Welji, Shaffiq Nazir, Ph.D.  Columbia University. 2009: 138 pages; 3348438.
12.
Line Bundles of Rational Degree Over Perfectoid Space
by Bedi, Harpreet Singh, Ph.D.  The George Washington University. 2018: 100 pages; 10681242.
13.
Illegitimate media: Race, gender and censorship in digital remix culture
by Derecho, Abigail T., Ph.D.  Northwestern University. 2008: 244 pages; 3303803.
14.
Aspects of Supersymmetric Conformal Field Theories in Various Dimensions
by Nardoni, Emily M., Ph.D.  University of California, San Diego. 2018: 221 pages; 10932229.
15.
Writing in the Maker Movement
by Breaux, Chet, Ph.D.  University of Louisiana at Lafayette. 2015: 207 pages; 3712127.
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MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
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Factoring in Gamer Identity: The Application of Social Identity Theory and Flow to Understanding Video Game Violence Effects
by Hoffswell, Joseph, Ph.D.  University of Missouri - Columbia. 2017: 126 pages; 13869874.
19.
Active Games: An Examination of User Engagement to Define Design Recommendations
by Martinez, Pamela N., Ed.D.  Pepperdine University. 2017: 147 pages; 10603990.
20.
Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
23.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
24.
Point Vortices: Finding Periodic Orbits and their Topological Classification
by Smith, Spencer Ambrose, Ph.D.  Tufts University. 2012: 201 pages; 3541851.
27.
Video Gamers and the Linguistic Navigation of Collaborative Virtual Environments
by LaFave, Nathan, Ph.D.  New York University. 2016: 218 pages; 10192314.
28.
Several Theorems in Error Correcting Codes
by Uurtamo, Steve, Ph.D.  State University of New York at Buffalo. 2013: 83 pages; 3554516.
29.
On the stability of periodic solutions of nonlinear dispersive equations
by Johnson, Mathew A., Ph.D.  University of Illinois at Urbana-Champaign. 2009: 187 pages; 3363132.
30.
Examining the Impact of Technology on Primary Students' Revision of Written Work
by Lisy, Jennifer Garrette, Ph.D.  University of Illinois at Chicago. 2015: 219 pages; 3728691.
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