Results

Looking for more? ProQuest® Dissertations & Theses has additional dissertations and theses.
10958 open access dissertations and theses found for:
if(Mobile gaming)  »   Refine Search
31.
Mobile collaboration for young children: Reading and creating stories
by Fails, Jerry Alan, Ph.D.  University of Maryland, College Park. 2009: 258 pages; 3372967.
33.
Breaking Down the Enchantment: A Critical Autoethnography of Video Gaming
by Kout, Yacine, Ph.D.  The University of North Carolina at Greensboro. 2019: 312 pages; 13810356.
34.
Using Gaming Simulation to Explore Long Range Fuel and Vehicle Transitions
by Bremson, Joel, Ph.D.  University of California, Davis. 2012: 206 pages; 3544699.
36.
Using mobile learning to teach reading to ninth -grade students
by Brown, Lucianne, Ph.D.  Capella University. 2008: 135 pages; 3330949.
37.
Evaluation of security methods for the prevention of malware on mobile devices
by Giacalone, Anthony S., M.S.  California State University, Long Beach. 2014: 87 pages; 1527936.
38.
A historical analysis of the Indian Gaming Regulatory Act of 1988 and implications for social work practice
by Notah, Harrelson Yazzie, M.S.W.  California State University, Long Beach. 2011: 71 pages; 1499284.
39.
44.
Consumer Preference: A Study of Mobile Digital Wallet
by Oyewole, Anas Olateju, D.B.A.  Capitol Technology University. 2018: 175 pages; 22624060.
45.
Mobile Phone Use in a Pennsylvania Public High School: Does Policy Inform Practice?
by Thackara, Susan Tomchak, Ed.D.  Wilkes University. 2014: 127 pages; 3610219.
46.
Mobility and Traffic Correlations in Device-to-Device (D2D) Communication Networks
by Li, Yujin, Ph.D.  North Carolina State University. 2014: 156 pages; 3690209.
47.
Smartphones, Apps, and Digital Flows: Platform Competition in the Mobile Industry
by Pon, Bryan, Ph.D.  University of California, Davis. 2015: 148 pages; 3723703.
48.
50.
The steppingstone to the principalship: Assessing the job satisfaction and upward mobility of assistant principals
by Oleszewski, Ashley M., Ed.D.  The University of Texas at San Antonio. 2012: 162 pages; 3527343.
51.
Automated Vulnerability Assessment of Mobile Device Vulnerabilities
by Shambra, Stephen M., M.S.  Mississippi State University. 2017: 83 pages; 10264418.
52.
The Roles of Family Functioning and Impulsivity in College Students' Problematic Mobile Phone and Internet Use
by Smith, Kirsten E., M.A.  Southern Illinois University at Edwardsville. 2014: 77 pages; 1560397.
54.
Cyberpal: A mobile resource for cyberbullying
by Shieh, Beverly S., Psy.D.  Pepperdine University. 2016: 212 pages; 10100577.
55.
Ultra-Low Power RFIC for Space/Medical/Mobile Applications
by Yasami, Saeid, Ph.D.  University of Louisiana at Lafayette. 2015: 114 pages; 10003754.
56.
The Minecraft project: Predictors for academic success and 21st century skills gamers are learning through video game experiences
by Hewett, Katherine Joan Evelyn, Ph.D.  Texas A&M University - Corpus Christi. 2016: 288 pages; 10243481.
57.
Q+R tree: An efficient overlay structure for pub/sub based mobile alerting
by Lee, Myung Guk, M.S.  University of California, Irvine. 2012: 57 pages; 1507261.
59.
Heroes Strengthening Therapy, SMLLC Business Plan
by Quinones, Marleen, M.S.  California State University, Long Beach. 2019: 60 pages; 13903567.
60.
An exploratory study: Mobile device use for academics
by Hoffmann, Malia, Ed.D.  Pepperdine University. 2015: 187 pages; 3685662.
31 - 60 of 10958 displayed.
« First < Previous |   1    2    3    4    5    6    7    8    9    10    11   Next >
Copyright © 2019 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy
ProQuest