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241.
The Effect of the Mathletics.com Technology on Basic Multiplication Fact Fluency
by Berry, Michael David, Ed.D.  Wilkes University. 2016: 137 pages; 10253222.
244.
Personal adventures: The shift from player to author
by Salter, Anastasia, D.P.A.  University of Baltimore. 2010: 182 pages; 3409494.
245.
Ergodic ontogeny: Influences of interactive media on identity
by Cole, Sara Mae, Ph.D.  University of Maryland, Baltimore County. 2013: 354 pages; 3609856.
246.
Student Engagement of Traditional-Aged Undergraduates using Portable Internet Devices
by Goretsky, Andrew M., Ed.D.  The George Washington University. 2016: 342 pages; 10076079.
248.
Concurrent Design of Path Planning Methods and Input Shaping for Flexible Mobile Robots
by Eaglin, Gerald, M.S.  University of Louisiana at Lafayette. 2018: 93 pages; 10842690.
249.
Measuring and Modeling User Activities on Online Social Network-based Applications
by Nazir, Atif, Ph.D.  University of California, Davis. 2012: 142 pages; 3555385.
250.
251.
Machinima and video-based soft skills training
by Conkey, Curtis A., Ph.D.  University of Central Florida. 2010: 193 pages; 3415061.
253.
Overcoming the threat of racial stereotyping in the workplace
by Gray, Jeremy Lamar, Ed.D.  Pepperdine University. 2014: 140 pages; 3631321.
254.
Genomics and ecology of integrative conjugative elements (ICE) in Vibrio cholerae
by Taviani, Elisa, Ph.D.  University of Maryland, College Park. 2010: 215 pages; 3461421.
255.
Web 2.0 at a non-traditional charter school A mixed methods study
by Ollis, Jennifer C., M.S.  The Florida State University. 2011: 97 pages; 1504399.
256.
The study of interstate and intrastate mobility effects on student achievement
by Gullion, Darin K., Ed.D.  Indiana University. 2009: 104 pages; 3361501.
257.
Transforming education into the 21st century by integrating 1:1 iPads
by Belcher, Kermit E., Ed.D.  Morehead State University. 2014: 121 pages; 3619801.
258.
The relationship between video game use, Internet use, addiction, and subjective well-being
by Molinos, Martin, M.S.W.  California State University, Long Beach. 2016: 62 pages; 10150586.
259.
Hidden Options and Player Pushback: Rhetoric of Mass Effect 2
by Robson-May, Rebekah, M.A.  Colorado State University. 2011: 111 pages; 1498088.
260.
The Effects of Technology on Student Engagement in a Baccalaureate Nursing Program
by Amoia-Watters, Laraine, Ed.D.  Gwynedd Mercy University. 2017: 140 pages; 10615629.
261.
Exploring Web Simplification for People with Cognitive Disabilities
by Hoehl, Jeffery Arthur, Ph.D.  University of Colorado at Boulder. 2016: 120 pages; 10108753.
262.
Perceptions of Video Games in Education by PK-12 Public School Administrators in Connecticut
by Wlodarczyk, Matthew Steven, Ph.D.  University of Connecticut. 2012: 104 pages; 3510542.
263.
Health in your hand: Assessment of clinicians' readiness to adopt mHealth into rural patient care
by Weichelt, Bryan P., Ph.D.  The University of Wisconsin - Milwaukee. 2016: 116 pages; 10119483.
265.
The evolving braid: An ethnography of technology change in Uganda
by Densmore, Melissa R., Ph.D.  University of California, Berkeley. 2012: 159 pages; 3526565.
267.
EARS2U: A business plan
by Neal-Johnson, Christina, M.S.  California State University, Long Beach. 2016: 44 pages; 1596986.
268.
Algorithms and Techniques for Dynamic Resource Management across Cloud-Edge Resource Spectrum
by Shekhar, Shashank, Ph.D.  Vanderbilt University. 2018: 183 pages; 13877337.
269.
Defining Fan Subcultures within Dungeons & Dragons
by Strickland, Klaira, M.A.  Western Illinois University. 2018: 86 pages; 10809137.
270.
A cross cultural comparison of smartphone use in the United States and the Kingdom of Saudi Arabia
by Almahfud, Mohammed Zaidan, Ed.D.  Montana State University. 2014: 98 pages; 3630529.
241 - 270 of 10938 displayed.
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