Results

Looking for more? ProQuest® Dissertations & Theses has additional dissertations and theses.
11220 open access dissertations and theses found for:
if(Mobile gaming)  »   Refine Search
1.
User retention and classification in a mobile gaming environment
by Ruffin, Michael, M.S.  California State University, Long Beach. 2014: 52 pages; 1527021.
2.
MMO gaming culture: An online gaming family
by Perez, Michael, M.A.  Florida Atlantic University. 2015: 101 pages; 10096029.
3.
Smartphone Apps on the Mobile Web: An Exploratory Case Study of Business Models
by Ford, Caroline Morgan, E.D.B.  Georgia State University. 2012: 71 pages; 3547598.
4.
Understanding How to Use Mobile Marketing in Small Businesses
by Doleman, John P., D.B.A.  Capella University. 2017: 134 pages; 10621908.
5.
Gamification and vidoegame's marketing potential
by Laroche, Gerard, M.A.  The American University of Paris (France). 2012: 73 pages; 10305741.
6.
Quality assurance for delivering mobile applications that enable healthier and more productive lives
by Yemane, Habteab, M.S.  California State University, Dominguez Hills. 2014: 108 pages; 1526310.
7.
9.
The Impact of New Technology on Literacy Practices: An Urban Perspective
by Hoff, Martha J., Ph.D.  University of Rochester. 2014: 374 pages; 3621206.
11.
Sacred space evaders religious hegemony in gaming journalism
by Perreault, Gregory P., Ph.D.  University of Missouri - Columbia. 2015: 209 pages; 10182610.
12.
Alternative wildernesses Finding wildness in 21st century America
by Bunting, Ben S., Jr., Ph.D.  Washington State University. 2012: 259 pages; 3517377.
13.
Bio-Gaming: The Real Biopolitics of Virtual Bodies
by Weis, Martin, Ph.D.  University of California, Davis. 2015: 135 pages; 3723746.
14.
Game on girl: Identity and representation in digital RPGs
by McMenomy, Elizabeth Regina, Ph.D.  Washington State University. 2011: 152 pages; 3460407.
15.
Digital currency wallet for mobile devices
by Jose, Mamitha, M.S.  California State University, Long Beach. 2011: 102 pages; 1504486.
17.
Mobile Technology Use as a Moderator for Understanding the Relationship Between Intrinsic Motivation and Grades
by Seckman, David, Ph.D.  The University of Wisconsin - Milwaukee. 2019: 135 pages; 13860817.
19.
Active Games: An Examination of User Engagement to Define Design Recommendations
by Martinez, Pamela N., Ed.D.  Pepperdine University. 2017: 147 pages; 10603990.
21.
22.
Secure file transfers using mobile device
by Maddirala, Raghunath R., M.S.  California State University, Long Beach. 2010: 71 pages; 1481747.
23.
Frag: An ethnographic examination of computer gaming culture and identity at LAN parties
by Young, Bryan-Mitchell, Ph.D.  Indiana University. 2014: 188 pages; 3612176.
24.
27.
An investigation about the small business adoption of mobile commerce
by Copeland, Phillip E., D.B.A.  Capella University. 2016: 126 pages; 10182887.
28.
An Investigation of Faculty Perceptions about Mobile Learning in Higher Education
by Brown, Serena, Ed.D.  Nova Southeastern University. 2018: 145 pages; 10817578.
30.
Performance and leadership in multiplayer online gaming
by Magner, Timothy Joseph, Ed.D.  Pepperdine University. 2014: 172 pages; 3666206.
1 - 30 of 11220 displayed.
  1    2    3    4    5    6    7    8    9    10    11   Next >
Copyright © 2020 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy
ProQuest