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1.
Understanding How to Use Mobile Marketing in Small Businesses
by Doleman, John P., D.B.A.  Capella University. 2017: 134 pages; 10621908.
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Smartphone Apps on the Mobile Web: An Exploratory Case Study of Business Models
by Ford, Caroline Morgan, E.D.B.  Georgia State University. 2012: 71 pages; 3547598.
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Quality assurance for delivering mobile applications that enable healthier and more productive lives
by Yemane, Habteab, M.S.  California State University, Dominguez Hills. 2014: 108 pages; 1526310.
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The games men play: How community college men use video games to construct masculinity
by Niemi, Eric J., Ed.D.  Northern Illinois University. 2014: 268 pages; 3681948.
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User retention and classification in a mobile gaming environment
by Ruffin, Michael, M.S.  California State University, Long Beach. 2014: 52 pages; 1527021.
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Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
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Using mobile learning to teach reading to ninth -grade students
by Brown, Lucianne, Ph.D.  Capella University. 2008: 135 pages; 3330949.
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An investigation about the small business adoption of mobile commerce
by Copeland, Phillip E., D.B.A.  Capella University. 2016: 126 pages; 10182887.
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How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
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The Impact of New Technology on Literacy Practices: An Urban Perspective
by Hoff, Martha J., Ph.D.  University of Rochester. 2014: 374 pages; 3621206.
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An exploratory study: Mobile device use for academics
by Hoffmann, Malia, Ed.D.  Pepperdine University. 2015: 187 pages; 3685662.
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An Investigation of Faculty Perceptions about Mobile Learning in Higher Education
by Brown, Serena, Ed.D.  Nova Southeastern University. 2018: 145 pages; 10817578.
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Mobile Phone Use in a Pennsylvania Public High School: Does Policy Inform Practice?
by Thackara, Susan Tomchak, Ed.D.  Wilkes University. 2014: 127 pages; 3610219.
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Active Games: An Examination of User Engagement to Define Design Recommendations
by Martinez, Pamela N., Ed.D.  Pepperdine University. 2017: 147 pages; 10603990.
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Mobile collaboration for young children: Reading and creating stories
by Fails, Jerry Alan, Ph.D.  University of Maryland, College Park. 2009: 258 pages; 3372967.
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Incentive Approaches for Data Dissemination in Autonomous Mobile Social Networks
by Ning, Ting, Ph.D.  University of Louisiana at Lafayette. 2014: 84 pages; 3622949.
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Digital currency wallet for mobile devices
by Jose, Mamitha, M.S.  California State University, Long Beach. 2011: 102 pages; 1504486.
1 - 30 of 16555 displayed.
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