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2.
Innovations at Elite Research Universities Through the Lens of Diffusion Theory: The Case of Extended Reality Technologies
by Schmedlen, Michael John, Ed.D.  University of Pennsylvania. 2019: 174 pages; 13905027.
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Training online faculty: Best practices versus reality - A mixed method case study
by Brown, Douglas M., Ed.D.  University of Florida. 2016: 148 pages; 10298926.
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Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
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Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education
by Punako, Ronald, Jr., Ph.D.  Nova Southeastern University. 2018: 357 pages; 10841922.
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An examination of presentation strategies for textual data in augmented reality
by Kitkhachonkunlaphat, Kanrawi, M.S.  Purdue University. 2013: 70 pages; 1544351.
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Hello oil rig: The role of simulacra images in producing future reality
by Ibrahim, Abdallah, M.A.  California State University, Dominguez Hills. 2014: 49 pages; 1526308.
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Wide-Area Visual Modeling and Tracking for Mobile Augmented Reality
by Ventura, Jonathan Daniel, Ph.D.  University of California, Santa Barbara. 2012: 157 pages; 3505311.
14.
Convergence – A Homeland Security and Educational Problem: A Mixed Methodological Study
by Ippolito, Steven Christopher, Ph.D.  Northcentral University. 2017: 495 pages; 10624690.
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Subject Analysis of Depth Perception in Augmented Reality Through Vuforia and Hololens Tracking
by Muvva, Veera Venkata Ram Murali Krishna Rao, M.S.  Mississippi State University. 2019: 63 pages; 22583212.
18.
Real-Time Inverse Lighting for Augmented Reality Using a Dodecahedral Marker
by Straughn, Glen K., M.S.  Oklahoma State University. 2018: 57 pages; 10810575.
20.
Pathways to prison and subsequent effects on misconduct and recidivism: Gendered reality?
by Daggett, Dawn M., Ph.D.  University of Maryland, College Park. 2014: 199 pages; 3627558.
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The Effect of 3D Virtual Reality Technologies on Learning: A Qualitative Research
by Rahman-Shams, Sabiha, Ed.D.  American College of Education. 2019: 129 pages; 27912191.
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Materials Experience and the Studio Artist: A Mixed-Method Approach
by Varnalis-Weigle, Anastasia Spyridon, D.Bibl.  Simmons College. 2019: 195 pages; 27667810.
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Exploring Gender Roles and Gender Equality within the Evangelical Church
by Bishop, Christopher J., Ph.D.  Chapman University. 2019: 300 pages; 13814514.
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Interactions between faculty and Latina/o and White community college transfer students: A mixed methods study
by Bahner, Daniel T., Ed.D.  California State University, Fullerton. 2015: 252 pages; 3663984.
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Reality Ends Here: Environmental game design and participatory spectacle
by Watson, Jeff, Ph.D.  University of Southern California. 2012: 253 pages; 3542331.
30.
Impact of Context Switching and Focal Distance Switching on Human Performance in All Augmented Reality System
by Arefin, Mohammed Safayet, M.S.  Mississippi State University. 2020: 95 pages; 27834651.
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