Results

Looking for more? ProQuest® Dissertations & Theses has additional dissertations and theses.
83 open access dissertations and theses found for:
if(MMORPG)  »   Refine Search
61.
A success-oriented framework to enable co-created e-services
by McCormick, Thomas J., Ph.D.  The George Washington University. 2010: 163 pages; 3432126.
62.
Ergodic ontogeny: Influences of interactive media on identity
by Cole, Sara Mae, Ph.D.  University of Maryland, Baltimore County. 2013: 354 pages; 3609856.
63.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
65.
Dynamically Adapting Games Using Vanity and Actionable Analytics to Increase Session-Level Retention
by Harrison, Brent E., Ph.D.  North Carolina State University. 2014: 164 pages; 3647576.
66.
Finite safety models for high -assurance systems
by Sloan, John C., Ph.D.  Florida Atlantic University. 2010: 266 pages; 3420062.
67.
Games Consumers Play: The Construction, Maintenance, and Defense of Elective Identity Through Play
by Hildebrand, John, Ph.D.  University of Illinois at Chicago. 2012: 219 pages; 3558510.
68.
Skald: Exploring Story Generation and Interactive Storytelling by Reconstructing Minstrel
by Tearse, Brandon, Ph.D.  University of California, Santa Cruz. 2018: 222 pages; 13423003.
69.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
70.
Tongue, Nib, Block, Bit: Rhetorical Delivery and Technologies of Writing
by McCorkle, Warren Benson, Jr., Ph.D.  The Ohio State University. 2005: 246 pages; 10834919.
73.
Information Systems for Grassroots Sustainable Agriculture
by Norton, Juliet Nicole Pumphrey, Ph.D.  University of California, Irvine. 2019: 293 pages; 13808140.
74.
Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
76.
Generating narrative variation in interactive fiction
by Montfort, Nick, Ph.D.  University of Pennsylvania. 2007: 216 pages; 3271851.
77.
The Semiotics and Social Practices of Constructing a "Proper" Singaporean Identity
by Shin, Priscilla Zhi-Xian, Ph.D.  The University of Arizona. 2018: 258 pages; 10982557.
79.
Illegitimate media: Race, gender and censorship in digital remix culture
by Derecho, Abigail T., Ph.D.  Northwestern University. 2008: 244 pages; 3303803.
81.
Soft control: Television's relationship to digital micromedia
by Lahey, Michael, Ph.D.  Indiana University. 2013: 253 pages; 3607011.
82.
Emancipatory Digital Archaeology
by Morgan, Colleen Leah, Ph.D.  University of California, Berkeley. 2012: 192 pages; 3555833.
83.
Prismatic perception: An emerging mythology of the millennial mind
by Strudwick, Laura M., Ph.D.  Pacifica Graduate Institute. 2014: 345 pages; 3617628.
61 - 83 of 83 displayed.
« First < Previous |   1    2    3  
Copyright © 2020 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy
ProQuest