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1.
Edu-larp: A New Pedagogy for Writing
by Brekke, Katie Marie, M.Ed.  Minot State University. 2018: 291 pages; 10928042.
3.
Human Vestibular Signals Generated by Natural Locomotion
by Wisti, Andrew Zachary, Ph.D.  University of California, Irvine. 2017: 100 pages; 10289128.
5.
Defining Fan Subcultures within Dungeons & Dragons
by Strickland, Klaira, M.A.  Western Illinois University. 2018: 86 pages; 10809137.
6.
Doing the tough work: Care and the dynamics of community-university engagement
by Cook, John B., Ph.D.  University of New Hampshire. 2015: 197 pages; 3708374.
7.
Breaking Down the Enchantment: A Critical Autoethnography of Video Gaming
by Kout, Yacine, Ph.D.  The University of North Carolina at Greensboro. 2019: 312 pages; 13810356.
8.
"Cool Buzzword" or "Social Failure"? Examining the Nerd on Television
by Lapacek-Trout, Natalie L., M.S.  Southern Illinois University at Edwardsville. 2014: 120 pages; 1560764.
9.
Evaluation of dengue virus host factor screening systems employing lentiviral libraries
by Xin, Chin Wei, Ph.D.  National University of Singapore (Singapore). 2015: 392 pages; 10005988.
10.
Navigating the Binary: Gender Presentation of Non-Binary Individuals
by Horowit-Hendler, Sharone A., Ph.D.  State University of New York at Albany. 2020: 246 pages; 27962015.
11.
Prismatic perception: An emerging mythology of the millennial mind
by Strudwick, Laura M., Ph.D.  Pacifica Graduate Institute. 2014: 345 pages; 3617628.
13.
Tumor suppressor Pez: Defining its physical and functional network
by Tardi, Nicholas J., Ph.D.  Illinois State University. 2013: 249 pages; 3572990.
14.
Game on girl: Identity and representation in digital RPGs
by McMenomy, Elizabeth Regina, Ph.D.  Washington State University. 2011: 152 pages; 3460407.
16.
Common Christs: Christ Figures, American Christianity, and Sacrifice on Cult Television
by Holder, Laura L., Ph.D.  University of Louisiana at Lafayette. 2014: 156 pages; 3687688.
17.
Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
by Reed, Aaron A., Ph.D.  University of California, Santa Cruz. 2017: 445 pages; 10289007.
19.
On Being Non-Human: Otherkin Identification and Virtual Space
by Proctor, Devin, Ph.D.  The George Washington University. 2019: 422 pages; 13810285.
20.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
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