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1.
The impact of smart device's interactivity on customer activity in the sports industry
by Kim, Dae Eun, M.S.  Arkansas State University. 2014: 102 pages; 1565044.
3.
Perceived interactivity and uses and gratifications of online interactive advertising
by Hermes, Anna, M.S.M.C.  Arkansas State University. 2016: 98 pages; 10099139.
4.
Generational differences in preference for interactivity
by Kaiser, Linda M., Ph.D.  Capella University. 2011: 129 pages; 3445238.
5.
Exploit Me! Emotional Capital and Power in Transmedia Storytelling
by Nguyen, Vivian Lailan, M.A.  The American University of Paris (France). 2013: 83 pages; 10305754.
7.
Understanding Aesthetic Anticipation in Interactive Art
by Ying, Chiang Jing, M.A.  National University of Singapore (Singapore). 2015: 128 pages; 10005987.
10.
Exploring student interaction and reflection through the use of digital backchannel discussions
by Donnelly, Heather J., Ed.D.  Illinois State University. 2016: 230 pages; 10194084.
11.
Exemplary City Managers Leading Through Conversation
by Salas, Nikki M., Ed.D.  Brandman University. 2018: 176 pages; 10828554.
12.
Uses and gratifications of Internet collegiate sport message board users
by Clavio, Galen, Ph.D.  Indiana University. 2008: 328 pages; 3319833.
15.
Bioresonance and the Implicate in Musicking
by Hoefs, Jonathan C., D.M.A.  University of California, Santa Cruz. 2017: 624 pages; 10283632.
18.
The Role of Conversation in How Educational Services Assistant Superintendents Lead Change
by Paisley, Lisa Nicole, Ed.D.  Brandman University. 2018: 206 pages; 10749555.
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21.
Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
22.
Finding duplication events using GenomeVectorizer
by Kochetkova, Elena, M.S.  San Jose State University. 2010: 58 pages; 1488131.
23.
A mediated interaction approach to study the role of media use in team interaction
by Liston, Kathleen McKinney, Ph.D.  Stanford University. 2009: 255 pages; 3382937.
25.
The Role of Sexually Explicit Material on the Internet in Adolescent Sexual Development and Education
by Simon, Michelle R., M.S.  University of Louisiana at Lafayette. 2018: 219 pages; 10843773.
26.
Ergodic ontogeny: Influences of interactive media on identity
by Cole, Sara Mae, Ph.D.  University of Maryland, Baltimore County. 2013: 354 pages; 3609856.
27.
Lurkers and posters on collegiate sports message boards: A uses and gratifications study
by Epperley, Bradley, M.S.  Oklahoma State University. 2012: 80 pages; 1513269.
28.
Interactivity, Interdependence, and Intertextuality: The Meaning of Video Games in American Civil Society
by McKernan, Brian, Ph.D.  State University of New York at Albany. 2013: 283 pages; 3591689.
29.
Visualizing Community
by Kennedy, Marie Esther, M.A.  Hawaii Pacific University. 2013: 84 pages; 1556338.
30.
How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
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