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Ergodic ontogeny: Influences of interactive media on identity
by Cole, Sara Mae, Ph.D.  University of Maryland, Baltimore County. 2013: 354 pages; 3609856.
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Player-Response on the Nature of Interactive Narratives as Literature
by Feldman, Lee, M.A.  Chapman University. 2018: 38 pages; 10822281.
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Interactive web-based track editing and management
by Madala, Phaneendra, M.S.  University of Missouri - Columbia. 2012: 135 pages; 1521076.
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Interactive visual prototyping of computer vision applications
by Maynes-Aminzade, Daniel, Ph.D.  Stanford University. 2008: 105 pages; 3332995.
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Press Play: Video Games and the Ludic Quality of Aesthetic Experiences across Media
by Hakimi, Jedd, Ph.D.  University of Pittsburgh. 2017: 255 pages; 10831836.
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Machinima and video-based soft skills training
by Conkey, Curtis A., Ph.D.  University of Central Florida. 2010: 193 pages; 3415061.
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Virtual class room and three-dimensional diagram creator in SecondLife
by Desai, Mihir Pravin, M.S.  California State University, Long Beach. 2010: 118 pages; 1493011.
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Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games
by Climer, Emily M., M.S.  University of Louisiana at Lafayette. 2015: 96 pages; 10002422.
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Knots in the string of time: Adapting computer game prototyping tools for interactive music
by Venden, Nick H., M.M.  California State University, Long Beach. 2015: 62 pages; 1588653.
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Web-based interactive editing and analytics for supervised segmentation of biomedical images
by Singh, Rahul Kumar, M.S.  University of Missouri - Columbia. 2014: 152 pages; 10180881.
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Advanced Wavelet Application for Video Compression and Video Object Tracking
by He, Chao, Ph.D.  The Ohio State University. 2005: 176 pages; 10834902.
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Interactive Sonification Strategies for the Motion and Emotion of Dance Performances
by Landry, Steven, Ph.D.  Michigan Technological University. 2019: 194 pages; 22585377.
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Interactive physically-based sound simulation
by Raghuvanshi, Nikunj, Ph.D.  The University of North Carolina at Chapel Hill. 2010: 187 pages; 3418735.
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Group goals: Their influence on interaction patterns and learning
by Mercier, Emma M., Ph.D.  Stanford University. 2008: 249 pages; 3313824.
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Cost-Efficient Video On Demand (VOD) Streaming Using Cloud Services
by Darwich, Mahmoud K., Ph.D.  University of Louisiana at Lafayette. 2017: 152 pages; 10682876.
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Procedural animation of emotionally expressive gaze shifts in virtual embodied characters
by Lance, Brent Jason, Ph.D.  University of Southern California. 2008: 159 pages; 3341714.
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tA/v\Am: Real-time audio/video scrubbing tools for analysis of multimedia and G®¡ND
by Tramte, Daniel Albert, Ph.D.  University of North Texas. 2015: 162 pages; 10034418.
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Virtually Smoking: Exploring Player Perception of Tobacco Content in Video Games
by Forsyth, Susan Redman, Ph.D.  University of California, San Francisco. 2016: 347 pages; 10133422.
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The path to graduation: A model interactive Web site design supporting doctoral students
by Simmons-Johnson, Nicole, Ed.D.  Pepperdine University. 2012: 287 pages; 3516945.
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