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301.
One-to-one mobile technology and standardized testing: A quantitative ex post facto study
by Bayyan, Aquil F., Sr., EDD/ET  University of Phoenix. 2016: 131 pages; 10100962.
306.
308.
The Theory of Narrative Balance and its Application to High Stakes Fiction
by Maillet, Adam Michael, Ph.D.  University of Louisiana at Lafayette. 2015: 261 pages; 10002462.
309.
Instructor Views about the Use of Technology in Teaching ESL Writing at the University Level
by Stefano, Ivan, Ph.D.  The Ohio State University. 2013: 256 pages; 10891758.
310.
The Effect of the TI-Nspire on Student Achievement in Common Core Algebra
by Pelech, Paul Alan, Ph.D.  Concordia University Chicago. 2015: 136 pages; 3709539.
311.
Exploring students' emotional experience within the distance learning environment
by Cockerham, Diann Sawyers, Ed.D.  Argosy University/Phoenix. 2011: 181 pages; 10591251.
314.
A success-oriented framework to enable co-created e-services
by McCormick, Thomas J., Ph.D.  The George Washington University. 2010: 163 pages; 3432126.
316.
Examining pre -service instructors' use of PowerPoint based on pre -service students' perceptions: A mixed methods study
by Fritschi, Jennifer, Ph.D.  The University of Alabama at Birmingham. 2008: 426 pages; 3336497.
318.
Mobile Technology Use as a Moderator for Understanding the Relationship Between Intrinsic Motivation and Grades
by Seckman, David, Ph.D.  The University of Wisconsin - Milwaukee. 2019: 135 pages; 13860817.
321.
Digital vigilance: Pervasive technology for children with Type 1 diabetes
by Toscos, Tammy, Ph.D.  Indiana University. 2011: 276 pages; 3488119.
323.
Student Sequence Model: A Temporal Model For Exploring and Predicting Risk From Heterogeneous Student Data
by Mahzoon, Mohammad Javad, Ph.D.  The University of North Carolina at Charlotte. 2018: 122 pages; 10791643.
324.
Tools for school: Student fluency and perception of cell phones used for learning
by Humble-Thaden, Mary Beth, Ph.D.  The University of North Dakota. 2012: 141 pages; 3553999.
325.
Contributing to a literacy of the body in videogame interaction
by Segovia, Sherri Dawn, Ph.D.  The University of Texas at Dallas. 2015: 127 pages; 3706679.
326.
Technology Enhanced Learning for English Language Learners
by Stevens, Mark, Ph.D.  George Mason University. 2018: 269 pages; 10981068.
327.
The role of technology in older adult healthcare: A content analysis of existing literature
by Imamura, Patrick Glenn, M.S.W.  California State University, Long Beach. 2014: 103 pages; 1527956.
328.
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