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20161 open access dissertations and theses found for:
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2.
Enabling increased complexity for realistic image synthesis
by Budge, Brian Christopher, Ph.D.  University of California, Davis. 2009: 136 pages; 3396900.
3.
Detecting, modeling and rendering complex configurations of curvilinear features
by Parilov, Evgueni, Ph.D.  New York University. 2008: 317 pages; 3342392.
4.
Modeling and Rendering Appearance of Hair and Textile Fibers
by Khungurn, Pramook, Ph.D.  Cornell University. 2017: 273 pages; 10271351.
8.
Feature preserving continuous level-of-detail for terrain rendering
by Shinkovich, Lucas Jay, M.S.C.S.  West Virginia University. 2008: 68 pages; 1471319.
9.
Interactive physically-based sound simulation
by Raghuvanshi, Nikunj, Ph.D.  The University of North Carolina at Chapel Hill. 2010: 187 pages; 3418735.
10.
Efficient ray tracing architectures
by Spjut, Josef Bo, Ph.D.  The University of Utah. 2015: 129 pages; 3727095.
11.
A Framework for Realistic Modeling and Display of Object Surface Appearance
by Darling, Benjamin A., Dr.sci.  Rochester Institute of Technology. 2013: 404 pages; 3594099.
13.
Skald: Exploring Story Generation and Interactive Storytelling by Reconstructing Minstrel
by Tearse, Brandon, Ph.D.  University of California, Santa Cruz. 2018: 222 pages; 13423003.
15.
Quality Guided Variable Bit Rate Texture Compression
by Griffin, Wesley, Ph.D.  University of Maryland, Baltimore County. 2016: 95 pages; 10159930.
16.
Deferred Visualization and Interaction with Explorable Images
by Tikhonova, Anna, Ph.D.  University of California, Davis. 2012: 159 pages; 3555434.
17.
Physics Preserving Model Simplification for Interactive Virtual Environments
by Thakur, Atul, Ph.D.  University of Maryland, College Park. 2011: 242 pages; 3495355.
18.
Scalable, situationally aware visual analytics and applications
by Eaglin, Todd, Ph.D.  The University of North Carolina at Charlotte. 2017: 180 pages; 10270103.
19.
Knots in the string of time: Adapting computer game prototyping tools for interactive music
by Venden, Nick H., M.M.  California State University, Long Beach. 2015: 62 pages; 1588653.
20.
Rendering Mercy in Timor-Leste: The Role of U.S. Navy Hospital Ships in Strengthening Partnerships
by Licina, Derek Joseph, Dr.P.H.  The George Washington University. 2013: 343 pages; 3558565.
21.
Stylized 2D Fabrication of Non-photorealistic Images
by Panotopoulou, Athina, Ph.D.  Dartmouth College. 2020: 220 pages; 28089689.
22.
The Grounded Theory of Interactive Spatial Learning from a Virtual World
by Verhoeven, Yen, Ph.D.  University of Rochester. 2018: 321 pages; 10792634.
23.
Continuous and adaptive cartographic generalization of river networks
by Gutman, Moshe, Ph.D.  The University of Oklahoma. 2012: 170 pages; 3507854.
24.
Tabula Rasa: An Interactive Electroacoustic Work for Flute, Piano, Cello and Live Computer
by Bukvic, Ivica Ico, D.M.A.  University of Cincinnati. 2005: 82 pages; 10857140.
25.
26.
Real-time solid voxelization using multi-core pipelining
by Liao, Duoduo, Ph.D.  The George Washington University. 2009: 191 pages; 3344878.
27.
Dynamic Documents for Data Analytic Science
by Becker, Gabriel, Ph.D.  University of California, Davis. 2014: 189 pages; 3685178.
29.
Web-based interactive editing and analytics for supervised segmentation of biomedical images
by Singh, Rahul Kumar, M.S.  University of Missouri - Columbia. 2014: 152 pages; 10180881.
30.
Interactive Program Distillation
by Head, Andrew, Ph.D.  University of California, Berkeley. 2020: 176 pages; 27961791.
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