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1.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
4.
Emotional Reaction of Experiencing Crisis in Virtual Reality (VR)/360°
by Durnell, Linda A., Ph.D.  Fielding Graduate University. 2018: 157 pages; 10747522.
6.
Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences
by Worman, Terri, M.A.  State University of New York Empire State College. 2016: 83 pages; 10140409.
8.
Initial Validation of a Virtual Paced Auditory Serial Addition Task
by Wood, Michael L., Ph.D.  Fuller Theological Seminary, School of Psychology. 2013: 147 pages; 3605019.
9.
Cultivating 21st century competencies in a virtual worlds learning environment
by Smith, Terry K., Ed.D.  Pepperdine University. 2011: 167 pages; 3478529.
11.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
12.
Deep agency and social change: A study on finding the good
by Chizhov, Michael, M.A.  Northern Arizona University. 2015: 74 pages; 1592913.
13.
A Cyber Physical Approach and Framework for Micro Devices Assembly
by Albuhamood, Sadiq, Ph.D.  Oklahoma State University. 2017: 116 pages; 10608345.
15.
Machinima and video-based soft skills training
by Conkey, Curtis A., Ph.D.  University of Central Florida. 2010: 193 pages; 3415061.
17.
Impact of Visualization Augmentation on Welder Training: A Study with the Simulated MIG Lab
by White, Steven A., Ph.D.  University of Louisiana at Lafayette. 2013: 97 pages; 3590087.
20.
Perspective-based learning in virtual environments
by Lindgren, Robb, Ph.D.  Stanford University. 2009: 155 pages; 3364505.
21.
Nursing faculty experiences of virtual learning environments for teaching clinical reasoning
by Zacharzuk-Marciano, Tara, Ph.D.  Capella University. 2017: 215 pages; 10260999.
22.
Learning by Doing: Knowledge Sharing through Design Pedagogy and Decision Support Systems
by Black, Kenneth Allan, Ph.D.  Virginia Polytechnic Institute and State University. 2017: 492 pages; 10647317.
23.
Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
25.
The Grounded Theory of Interactive Spatial Learning from a Virtual World
by Verhoeven, Yen, Ph.D.  University of Rochester. 2018: 321 pages; 10792634.
26.
The Effects of Seductive Details in an Inflatable Planetarium
by Gillette, Sean, Ed.D.  Walden University. 2013: 294 pages; 3595482.
27.
Can virtual science foster real skills? A study of inquiry skills in a virtual world
by Dodds, Heather E., Ph.D.  Capella University. 2013: 131 pages; 3592588.
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