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2.
The Sketchpad Window
by Kassem, Dalal, Ph.D.  Virginia Polytechnic Institute and State University. 2014: 199 pages; 10591722.
3.
Using an intelligent interviewer to conduct cognitive assessments
by Weaver, Kathleen Elizabeth, Ph.D.  University of Maryland, Baltimore County. 2014: 276 pages; 3668759.
4.
Delivering Design: Performance and Materiality in Professional Interaction Design
by Goodman, Elizabeth Sarah, Ph.D.  University of California, Berkeley. 2013: 259 pages; 3616455.
5.
Contributing to a literacy of the body in videogame interaction
by Segovia, Sherri Dawn, Ph.D.  The University of Texas at Dallas. 2015: 127 pages; 3706679.
6.
A mediated interaction approach to study the role of media use in team interaction
by Liston, Kathleen McKinney, Ph.D.  Stanford University. 2009: 255 pages; 3382937.
8.
Improving usability of pedagogical computer emulation interfaces
by Williams, Stephen D., M.S.  American University. 2013: 164 pages; 1545764.
10.
Harnessing the capacity of the human voice for fluidly controlling computer interfaces
by Harada, Susumu, Ph.D.  University of Washington. 2010: 187 pages; 3406108.
11.
Towards adaptive user interfaces using real time fNIRS
by Girouard, Audrey, Ph.D.  Tufts University. 2010: 200 pages; 3422034.
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13.
Human-Data Interaction in Large and High-Dimensional Data
by Amraii, Saman Amirpour, Ph.D.  University of Pittsburgh. 2017: 192 pages; 10831835.
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DiffFrameNet: A Deep Learning Method for Intuitive Robot Navigation
by Cao, Bo, M.S.  University of Colorado at Boulder. 2018: 69 pages; 10809457.
18.
Moving beyond the desktop: Searching for information with limited display size
by Marcial, Laura Haak, Ph.D.  The University of North Carolina at Chapel Hill. 2012: 340 pages; 3549635.
19.
Interactive visual prototyping of computer vision applications
by Maynes-Aminzade, Daniel, Ph.D.  Stanford University. 2008: 105 pages; 3332995.
20.
Socially Capable Coversational Agents for Multi-Party Interactive Situations
by Kumar, Rohit, Ph.D.  Carnegie Mellon University. 2011: 166 pages; 3528729.
22.
Perceptions of electronic technology impacts upon human resource professionals
by Polen, Lloyd L., III, Ph.D.  University of Phoenix. 2009: 168 pages; 3381828.
23.
An “active vision” computational model of visual search for human -computer interaction
by Halverson, Timothy E., Ph.D.  University of Oregon. 2008: 191 pages; 3346648.
25.
Effects of force feedback on distractor navigation strategy and movement time in an aimed movement task
by O'Connor-Dreher, Ryan, M.S.  California State University, Long Beach. 2015: 96 pages; 1587305.
26.
Annotation Scaffolds for Robotics
by Frank Bolton, Pablo, Ph.D.  The George Washington University. 2018: 166 pages; 10843648.
27.
Realistic tool -tissue interaction models for surgical simulation and planning
by Misra, Sarthak, Ph.D.  The Johns Hopkins University. 2009: 253 pages; 3381661.
28.
Human-environmental interaction: Potential use of pupil size for office lighting controls
by Zhu, Rui, M.B.S.  University of Southern California. 2014: 135 pages; 1568897.
30.
Users' spatial abilities affect interface usability outcomes
by Campbell, Susan Grace, Ph.D.  University of Maryland, College Park. 2011: 95 pages; 3461618.
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