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61.
Korean National and Korean American Social Behavior and Stigma Towards Epilepsy
by Choi, Marie, M.S.  California State University, Los Angeles. 2018: 106 pages; 10980850.
62.
High-engagement gameplay behaviors and mental health
by Zaitsoff, Andrew, Ph.D.  Indiana University. 2016: 157 pages; 10154776.
64.
Art-Based Antecedent Intervention to Support On-Task Behavior for Preschool Children with Disruptive Behavior
by Stuebe, Susan Martignetti, M.S.Psy.  Purdue University Global. 2018: 41 pages; 10837940.
65.
Does Signaling Theory Account for Aggressive Behavior in Video Games?
by Huskey, Richard Wayne, M.A.  University of California, Santa Barbara. 2014: 48 pages; 1555260.
66.
Examining the Roles of Mortality Salience, Partner Gender, Self Esteem and Peer Risky Sexual Behavior in Risky Sexual Behavior among Men
by Curci, William P.||||||Alhassoon, Omar||||||Lincoln, Alan, Ph.D.  Alliant International University. 2018: 114 pages; 10930390.
67.
Gender Differences in Job Satisfaction and Organizational Commitment in the Video Game Industry
by Lau, Szengar Sarah, M.A.  Southern Illinois University at Edwardsville. 2019: 50 pages; 13878106.
68.
Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games
by Climer, Emily M., M.S.  University of Louisiana at Lafayette. 2015: 96 pages; 10002422.
71.
Simplifying algorithm learning using serious games
by Shabanah, Sahar Siraj, Ph.D.  George Mason University. 2010: 240 pages; 3407063.
72.
The blame game: An axiological approach to the Doctrine of Doing and Allowing
by Cleary, Christine, M.A.  Kent State University. 2013: 113 pages; 1555295.
73.
Addressing disruptive behaviors in an After School Program classroom: The effects of the Daily Behavior Report Card
by McCorvey, Zamecia J., Ed.D.  California State University, Long Beach. 2013: 108 pages; 3574909.
74.
Relationship between psychological characteristics and performance in professional football
by Packman, Sheryl Faith, Ph.D.  Fordham University. 2008: 107 pages; 3312048.
75.
Application of temporal difference learning to the game of Snake
by Lockhart, Christopher, M.Eng.  University of Louisville. 2010: 96 pages; 1485160.
76.
Modeling collective dynamics of social systems: Incorporating various social mechanisms into agent-based models
by Farrell, Dene Leo, M.S.  State University of New York at Binghamton. 2012: 65 pages; 1516639.
77.
The Roles of Family Forgiveness and Spirituality in Adolescent Moral Functioning
by Dennison-Tedesco, Ruth P., Ph.D.  Loyola University Maryland. 2010: 156 pages; 3458923.
78.
Building personal wellness communities: Meaningful play in the everyday life of a network society
by Wang, Hua, Ph.D.  University of Southern California. 2010: 296 pages; 3434556.
80.
Assessing video game behaviors that meet DSM-V criteria for a non-substance related disorder
by Powers, Mitchell R., Psy.D.  Adler School of Professional Psychology. 2015: 116 pages; 3664305.
84.
Politics as a Man's Game? Women's Representation, Gender Stereotypes, and Cognitive Engagement in Politics
by Pereira, Frederico Batista, Ph.D.  Vanderbilt University. 2016: 166 pages; 13835179.
85.
Learning to Predict Human Behavior from Video
by Felsen, Panna, Ph.D.  University of California, Berkeley. 2019: 70 pages; 13886183.
90.
Essays on fair, efficient, and incentive-compatible resource and cost allocation
by Athanassoglou, Stergios, Ph.D.  Columbia University. 2008: 159 pages; 3333482.
61 - 90 of 48305 displayed.
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