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61.
Using Gaming Simulation to Explore Long Range Fuel and Vehicle Transitions
by Bremson, Joel, Ph.D.  University of California, Davis. 2012: 206 pages; 3544699.
63.
Urban indigenous culture in Los Angeles County, California
by Smith, Larry W., Jr., M.A.  California State University, Long Beach. 2011: 246 pages; 1499307.
65.
Legitimizing Medical Practice
by Smith, William R., Ph.D.  University of Notre Dame. 2018: 542 pages; 13836371.
69.
The games men play: How community college men use video games to construct masculinity
by Niemi, Eric J., Ed.D.  Northern Illinois University. 2014: 268 pages; 3681948.
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72.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
74.
Alternative wildernesses Finding wildness in 21st century America
by Bunting, Ben S., Jr., Ph.D.  Washington State University. 2012: 259 pages; 3517377.
75.
The Gamer, The Citizen: The Technological Shift of Socio-Economic Interests in China
by Vassallo, Francisco Restituyo, M.A.  The American University of Paris (France). 2016: 62 pages; 10305866.
77.
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
by Wachovsky, Gerald A., M.A.  California State University, Long Beach. 2015: 91 pages; 1603344.
78.
Comparison of the Wii Balance Board and the BESS Tool Measuring Postural Stability in Collegiate Athletes
by Guzman, Jill, D.N.P.  The William Paterson University of New Jersey. 2014: 71 pages; 3613089.
80.
Campus Community Readiness and the Prevention of Gambling Problems
by Pyle, Stephanie J. Asteriadis, Ph.D.  University of Nevada, Reno. 2016: 195 pages; 10126118.
81.
The factors required for winning the business simulation game: A regression analysis
by Andre, Randall S., Ph.D.  Capella University. 2016: 126 pages; 10032418.
84.
Gender Differences in Job Satisfaction and Organizational Commitment in the Video Game Industry
by Lau, Szengar Sarah, M.A.  Southern Illinois University at Edwardsville. 2019: 50 pages; 13878106.
85.
Issues with Reality: Defining and Exploring the Logics of Alternate Reality Games
by Johnson, Jay, Ph.D.  The University of Wisconsin - Milwaukee. 2018: 274 pages; 10931461.
87.
Interactivity, Interdependence, and Intertextuality: The Meaning of Video Games in American Civil Society
by McKernan, Brian, Ph.D.  State University of New York at Albany. 2013: 283 pages; 3591689.
90.
"Cool Buzzword" or "Social Failure"? Examining the Nerd on Television
by Lapacek-Trout, Natalie L., M.S.  Southern Illinois University at Edwardsville. 2014: 120 pages; 1560764.
61 - 90 of 1670 displayed.
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