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61.
The Dynamics of Rewards and Punishments in Video Games: A Content Analysis
by Craighead, Britney Nicole, M.A.  University of California, Santa Barbara. 2016: 74 pages; 10159655.
63.
Economics of education: Analyzing policies that affect success in education
by Mitchell, Georgina Ann, Ph.D.  Washington State University. 2015: 104 pages; 3717416.
64.
Ergodic ontogeny: Influences of interactive media on identity
by Cole, Sara Mae, Ph.D.  University of Maryland, Baltimore County. 2013: 354 pages; 3609856.
66.
Level up: A systematic review of the nexus between game-based learning and developmental math education
by Wilson, Monique, D.Mgt.  University of Maryland University College. 2013: 157 pages; 3619513.
67.
High-engagement gameplay behaviors and mental health
by Zaitsoff, Andrew, Ph.D.  Indiana University. 2016: 157 pages; 10154776.
68.
70.
Games as theater for soul: An archetypal psychology perspective of virtual games
by Savett, Susan Mallard, Ph.D.  Pacifica Graduate Institute. 2014: 297 pages; 3686802.
71.
Personality Traits as Predictors of Pathological Gambling in Hong Kong
by Ming, Phyllis Tung Wai, Psy.D.  Alliant International University. 2013: 90 pages; 3605294.
72.
The gamification of judicial affairs: Addressing learning for 'digital students'
by Diaz, Leonel Alberto, Jr., M.Ed.  University of Southern California. 2012: 89 pages; 1532818.
74.
Legitimizing Medical Practice
by Smith, William R., Ph.D.  University of Notre Dame. 2018: 542 pages; 13836371.
75.
Myth in translation: The ludic imagination in contemporary video games
by Guyker, Robert William, Jr., Ph.D.  Pacifica Graduate Institute. 2016: 467 pages; 10101054.
76.
How Geo-Strategy Can Be Improved Through Wargaming
by Sisson, Mark, D.S.S.  National American University. 2020: 102 pages; 27832518.
77.
Urban indigenous culture in Los Angeles County, California
by Smith, Larry W., Jr., M.A.  California State University, Long Beach. 2011: 246 pages; 1499307.
79.
Campus Community Readiness and the Prevention of Gambling Problems
by Pyle, Stephanie J. Asteriadis, Ph.D.  University of Nevada, Reno. 2016: 195 pages; 10126118.
86.
The games men play: How community college men use video games to construct masculinity
by Niemi, Eric J., Ed.D.  Northern Illinois University. 2014: 268 pages; 3681948.
89.
Improving Engagement and Collaboration Among Nursing Residents Through Escape Room Utilization
by Yosanovich, Kristin, D.N.P.  McKendree University. 2020: 124 pages; 27956502.
90.
Comparison of the Wii Balance Board and the BESS Tool Measuring Postural Stability in Collegiate Athletes
by Guzman, Jill, D.N.P.  The William Paterson University of New Jersey. 2014: 71 pages; 3613089.
61 - 90 of 1918 displayed.
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