Results

Looking for more? ProQuest® Dissertations & Theses has additional dissertations and theses.
1849 open access dissertations and theses found for:
if(Gaming)  »   Refine Search
241.
Exploring Web Simplification for People with Cognitive Disabilities
by Hoehl, Jeffery Arthur, Ph.D.  University of Colorado at Boulder. 2016: 120 pages; 10108753.
242.
Pedagogical practices in a virtual world: An ethnographic and discourse analysis approach
by Stoerger, Sharon M., Ph.D.  Indiana University. 2010: 246 pages; 3408098.
243.
Accountability reform and student achievement in Colorado public schools
by Brodsky, Andrew, Ph.D.  University of Colorado at Boulder. 2008: 192 pages; 3337065.
244.
Essays on forecasting
by Tanlu, Lloyd John D., D.B.A.  Harvard University. 2009: 107 pages; 3392392.
245.
Social media strategies to advance organizational change
by Stankovic-Rice, Brandi L., Ed.D.  Pepperdine University. 2011: 208 pages; 3473384.
248.
Exploring micropolitan areas as a source of population growth in Iowa
by Inbody, David G., M.P.A.  Iowa State University. 2007: 97 pages; 1446131.
249.
250.
The effects of game-based technology on high school students' algebraic learning in an urban school classroom
by Abdelhafez, Amal, M.A.T.  The William Paterson University of New Jersey. 2016: 87 pages; 10240334.
251.
252.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
253.
Mobile Technology Use as a Moderator for Understanding the Relationship Between Intrinsic Motivation and Grades
by Seckman, David, Ph.D.  The University of Wisconsin - Milwaukee. 2019: 135 pages; 13860817.
256.
How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
257.
Virtual morality: The moral status of virtual actions
by Wojak, Roland, M.A.  Colorado State University. 2012: 112 pages; 1532946.
261.
Juvenile Diabetes Empowerment Center
by Tabares, Adriana Monique, M.S.  California State University, Long Beach. 2017: 62 pages; 10263623.
263.
Knots in the string of time: Adapting computer game prototyping tools for interactive music
by Venden, Nick H., M.M.  California State University, Long Beach. 2015: 62 pages; 1588653.
264.
Out of Our Depth: Hyper-Extensionality and the Return of Three-Dimensional Media
by Brecese, Justin Alan, M.L.A.  University of South Florida. 2012: 100 pages; 1508088.
265.
Listening to Digital Wisdom: Youth of Color Perspectives on Their Needs in Navigating New Media
by Tran, Fong, M.S.  University of California, Davis. 2016: 83 pages; 10165741.
266.
Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
by Reed, Aaron A., Ph.D.  University of California, Santa Cruz. 2017: 445 pages; 10289007.
267.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
268.
Voucher Policies and the Responses of Three Actors: Parents, Private Schools, and Public Schools
by Hart, Cassandra Marie Doll, Ph.D.  Northwestern University. 2011: 313 pages; 3456562.
269.
Virtual progression: The High Line as verdant infoscape
by Martin, Aja, M.A.  Southern Methodist University. 2011: 139 pages; 1495163.
270.
Female youth and victimization: An examination of traditional and cybermethods of bullying
by Brar, Gurjeet K., M.S.  California State University, Long Beach. 2012: 98 pages; 1522210.
241 - 270 of 1849 displayed.
« First < Previous |   6    7    8    9    10    11    12    13    14    15    16   Next >
Copyright © 2020 ProQuest LLC. All rights reserved. Terms and Conditions Privacy Policy Cookie Policy
ProQuest