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241.
Reduction of BER effect in LTE communication systems using turbo coding for different modulation schemes
by Bobbiti, Harish Kumar Reddy, M.S.  California State University, Long Beach. 2017: 45 pages; 10260946.
243.
Accountability reform and student achievement in Colorado public schools
by Brodsky, Andrew, Ph.D.  University of Colorado at Boulder. 2008: 192 pages; 3337065.
245.
The Digital Otaku: Anime, Participatory Culture, and Desire
by Garner, Katelin, M.A.  California State University, Long Beach. 2019: 97 pages; 22588029.
246.
The Lived Experience of Affiliation among Veterans in the American Legion
by Brown, Victoria A., Ph.D.  Institute for Clinical Social Work (Chicago). 2016: 119 pages; 10746465.
247.
The procedural generation of interesting Sokoban levels
by Taylor, Joshua, Ph.D.  University of North Texas. 2015: 79 pages; 10034415.
248.
Framing Narratives: Gifted Students' Comic Memoirs in the English Classroom
by Kersulov, Michael L., Ph.D.  Indiana University. 2019: 252 pages; 13807895.
250.
251.
Essays on forecasting
by Tanlu, Lloyd John D., D.B.A.  Harvard University. 2009: 107 pages; 3392392.
252.
Pedagogical practices in a virtual world: An ethnographic and discourse analysis approach
by Stoerger, Sharon M., Ph.D.  Indiana University. 2010: 246 pages; 3408098.
254.
Online technology and counseling microskill development: A mixed-methods approach
by Nelson, J. Scott, Ed.D.  Northern Illinois University. 2013: 178 pages; 3596665.
255.
Social media strategies to advance organizational change
by Stankovic-Rice, Brandi L., Ed.D.  Pepperdine University. 2011: 208 pages; 3473384.
256.
Exploring Web Simplification for People with Cognitive Disabilities
by Hoehl, Jeffery Arthur, Ph.D.  University of Colorado at Boulder. 2016: 120 pages; 10108753.
257.
Attentional scattering: how media multitasking and distraction impacts our secondary students
by Jones, R. Kyle, Ed.D.  University of Pennsylvania. 2016: 230 pages; 10116307.
258.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
259.
Exploring micropolitan areas as a source of population growth in Iowa
by Inbody, David G., M.P.A.  Iowa State University. 2007: 97 pages; 1446131.
260.
263.
Urban High School Teachers’ Experiences Using Gamification with Students Who Have Difficulty Staying on Task
by Pokorny, Laszlo Peter, Ed.D.  New Jersey City University. 2019: 208 pages; 28150828.
264.
The effects of game-based technology on high school students' algebraic learning in an urban school classroom
by Abdelhafez, Amal, M.A.T.  The William Paterson University of New Jersey. 2016: 87 pages; 10240334.
266.
Mobile Technology Use as a Moderator for Understanding the Relationship Between Intrinsic Motivation and Grades
by Seckman, David, Ph.D.  The University of Wisconsin - Milwaukee. 2019: 135 pages; 13860817.
268.
How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
241 - 270 of 1922 displayed.
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