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211.
Anime as Avatar: Electracy and Identity in Japanese Media
by Vasquez, William, M.A.  California State University, Long Beach. 2020: 111 pages; 28029707.
212.
Rocky: Virtual sculpting as the basis for computer generated character development
by Williams, Jared Van, M.F.A.  The University of Iowa. 2012: 37 pages; 1514514.
214.
Going digital: The internet's potential in adolescent psychotherapy
by Wendell, Sonya Bruner, Psy.D.  Antioch University New England. 2010: 106 pages; 3395012.
215.
B-Activ - Health care Android framework
by Kamathi, Anand, M.S.  California State University, Long Beach. 2016: 52 pages; 10142978.
216.
The Effects of Viewing Violent Video Games on Willingness to Intervene in a Sexually Violent Bystander Scenario
by Mckenzie, Laken Cheyenne, M.S.  University of Louisiana at Lafayette. 2018: 66 pages; 10845892.
217.
Towards Effective Third-Party Application Dialogs: Solutions for Improved Attention and Comprehension
by Javed, Yousra, Ph.D.  The University of North Carolina at Charlotte. 2017: 211 pages; 10618024.
219.
The effects of the pause procedure on classroom engagement
by Korvick, Lynn Marie, Ph.D.  Oklahoma State University. 2010: 146 pages; 3408856.
220.
Knowledge and attitudes of MSW students regarding pathological gambling among older adults
by Butel, Huong Ly, M.S.W.  California State University, Long Beach. 2009: 66 pages; 1466092.
221.
222.
On Being Non-Human: Otherkin Identification and Virtual Space
by Proctor, Devin, Ph.D.  The George Washington University. 2019: 422 pages; 13810285.
223.
Algorithms and Techniques for Dynamic Resource Management across Cloud-Edge Resource Spectrum
by Shekhar, Shashank, Ph.D.  Vanderbilt University. 2018: 183 pages; 13877337.
224.
Nursing faculty experiences of virtual learning environments for teaching clinical reasoning
by Zacharzuk-Marciano, Tara, Ph.D.  Capella University. 2017: 215 pages; 10260999.
226.
Simulation design characteristics: Perspectives held by nurse educators and nursing students
by Paige, Jane B., Ph.D.  The University of Wisconsin - Milwaukee. 2013: 390 pages; 3614774.
227.
Relationship Satisfaction, Social Anxiety and Smartphone/Social Networking Addiction
by Sleeper, Kristen L., M.A.  Southern Illinois University at Edwardsville. 2018: 56 pages; 10788393.
228.
Binge Watching Motivations: A Survey of Content Users
by Asmael, Abdullah Ahmad, M.S.M.C.  Arkansas State University. 2018: 89 pages; 10838105.
229.
230.
Constructing strategies for games with simultaneous movement
by Keffer, Jeremy, Ph.D.  University of Delaware. 2015: 82 pages; 3730247.
231.
Family science: An ethnographic case study of the ordinary science and literacy experiences of one family
by McCarty, Glenda M., Ph.D.  University of Missouri - Saint Louis. 2012: 140 pages; 3552345.
234.
When code meets place: Collaboration and innovation at WiFi hotspots
by Forlano, Laura, Ph.D.  Columbia University. 2008: 228 pages; 3333485.
235.
Internet usage, self-efficacy, and proactive coping skills
by Zurawski, Janina, M.S.W.  California State University, Long Beach. 2015: 62 pages; 1585527.
236.
Emotional Reaction of Experiencing Crisis in Virtual Reality (VR)/360°
by Durnell, Linda A., Ph.D.  Fielding Graduate University. 2018: 157 pages; 10747522.
237.
Bridging generations: American Indian family perceptions of home/school partnerships
by Sandoval, Nicolasa Irene, Ph.D.  University of California, Santa Barbara. 2007: 138 pages; 3274418.
238.
Impact of Visualization Augmentation on Welder Training: A Study with the Simulated MIG Lab
by White, Steven A., Ph.D.  University of Louisiana at Lafayette. 2013: 97 pages; 3590087.
240.
(Re)producing (Neo)medievalism
by Fitzpatrick, KellyAnn, Ph.D.  State University of New York at Albany. 2015: 193 pages; 3737838.
211 - 240 of 1954 displayed.
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