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211.
How to Design for Impact in Games
by Walsh, Eric, Ph.D.  Rensselaer Polytechnic Institute. 2018: 253 pages; 10841207.
213.
The effects of game-based technology on high school students' algebraic learning in an urban school classroom
by Abdelhafez, Amal, M.A.T.  The William Paterson University of New Jersey. 2016: 87 pages; 10240334.
214.
Family science: An ethnographic case study of the ordinary science and literacy experiences of one family
by McCarty, Glenda M., Ph.D.  University of Missouri - Saint Louis. 2012: 140 pages; 3552345.
215.
216.
(Re)producing (Neo)medievalism
by Fitzpatrick, KellyAnn, Ph.D.  State University of New York at Albany. 2015: 193 pages; 3737838.
217.
Going digital: The internet's potential in adolescent psychotherapy
by Wendell, Sonya Bruner, Psy.D.  Antioch University New England. 2010: 106 pages; 3395012.
218.
From Where I Stand: An Analysis of Female Software Engineers Struggling for Acceptance in I.T. Careers
by McKoskey, David R., Ph.D.  University of St. Thomas (Minnesota). 2019: 121 pages; 13917783.
219.
Algorithms and Techniques for Dynamic Resource Management across Cloud-Edge Resource Spectrum
by Shekhar, Shashank, Ph.D.  Vanderbilt University. 2018: 183 pages; 13877337.
220.
PSON: Predictable service overlay networks
by Shamsi, Jawwad, Ph.D.  Wayne State University. 2009: 193 pages; 3366199.
222.
Out of Our Depth: Hyper-Extensionality and the Return of Three-Dimensional Media
by Brecese, Justin Alan, M.L.A.  University of South Florida. 2012: 100 pages; 1508088.
223.
Virtual progression: The High Line as verdant infoscape
by Martin, Aja, M.A.  Southern Methodist University. 2011: 139 pages; 1495163.
224.
Listening to Digital Wisdom: Youth of Color Perspectives on Their Needs in Navigating New Media
by Tran, Fong, M.S.  University of California, Davis. 2016: 83 pages; 10165741.
225.
Attentional scattering: how media multitasking and distraction impacts our secondary students
by Jones, R. Kyle, Ed.D.  University of Pennsylvania. 2016: 230 pages; 10116307.
226.
A Discourse among the Stars: A Rhetorical Reading of Orson Scott Card's Ender's Quintet
by Connor-Flores, Lillie, M.A.  University of Louisiana at Lafayette. 2016: 75 pages; 10163339.
228.
Framing Narratives: Gifted Students' Comic Memoirs in the English Classroom
by Kersulov, Michael L., Ph.D.  Indiana University. 2019: 252 pages; 13807895.
230.
Multiplayer Educational Role Playing Games (MPERPGs) and the Application of Leadership
by Clayton, Andrew Stafford, Ed.D.  Grand Canyon University. 2017: 348 pages; 10257450.
231.
Voucher Policies and the Responses of Three Actors: Parents, Private Schools, and Public Schools
by Hart, Cassandra Marie Doll, Ph.D.  Northwestern University. 2011: 313 pages; 3456562.
232.
Mobile Technology Use as a Moderator for Understanding the Relationship Between Intrinsic Motivation and Grades
by Seckman, David, Ph.D.  The University of Wisconsin - Milwaukee. 2019: 135 pages; 13860817.
235.
Towards Effective Third-Party Application Dialogs: Solutions for Improved Attention and Comprehension
by Javed, Yousra, Ph.D.  The University of North Carolina at Charlotte. 2017: 211 pages; 10618024.
236.
Social media strategies to advance organizational change
by Stankovic-Rice, Brandi L., Ed.D.  Pepperdine University. 2011: 208 pages; 3473384.
240.
Alternative Identity Mediation Across Space and Performance
by Liu, Calvin, M.S.  University of California, Irvine. 2017: 66 pages; 10287972.
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