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182.
Binge Watching Motivations: A Survey of Content Users
by Asmael, Abdullah Ahmad, M.S.M.C.  Arkansas State University. 2018: 89 pages; 10838105.
183.
Constructing strategies for games with simultaneous movement
by Keffer, Jeremy, Ph.D.  University of Delaware. 2015: 82 pages; 3730247.
184.
The Effects of Viewing Violent Video Games on Willingness to Intervene in a Sexually Violent Bystander Scenario
by Mckenzie, Laken Cheyenne, M.S.  University of Louisiana at Lafayette. 2018: 66 pages; 10845892.
185.
Knowledge and attitudes of MSW students regarding pathological gambling among older adults
by Butel, Huong Ly, M.S.W.  California State University, Long Beach. 2009: 66 pages; 1466092.
187.
"Democracy" in a virtual world: EVE Online's Council of Stellar Management and the power of influence
by Ireland, Jessica, M.S.  The University of Wisconsin - Milwaukee. 2013: 155 pages; 1538532.
188.
World Game: An MS Thesis on Engineering Buckminster Fuller's Unfinished Computer Game
by Pang, Josh, M.S.  University of California, Santa Cruz. 2017: 193 pages; 10600417.
190.
When code meets place: Collaboration and innovation at WiFi hotspots
by Forlano, Laura, Ph.D.  Columbia University. 2008: 228 pages; 3333485.
191.
Instructor Views about the Use of Technology in Teaching ESL Writing at the University Level
by Stefano, Ivan, Ph.D.  The Ohio State University. 2013: 256 pages; 10891758.
192.
Internet usage, self-efficacy, and proactive coping skills
by Zurawski, Janina, M.S.W.  California State University, Long Beach. 2015: 62 pages; 1585527.
193.
Relationship Satisfaction, Social Anxiety and Smartphone/Social Networking Addiction
by Sleeper, Kristen L., M.A.  Southern Illinois University at Edwardsville. 2018: 56 pages; 10788393.
194.
The procedural generation of interesting Sokoban levels
by Taylor, Joshua, Ph.D.  University of North Texas. 2015: 79 pages; 10034415.
196.
An Analysis of Virtual Economics in Video Games
by Hamidi, Bijan Alexander, M.S.  California State University, Fullerton. 2018: 54 pages; 10808086.
197.
Impact of Visualization Augmentation on Welder Training: A Study with the Simulated MIG Lab
by White, Steven A., Ph.D.  University of Louisiana at Lafayette. 2013: 97 pages; 3590087.
198.
Emotional Reaction of Experiencing Crisis in Virtual Reality (VR)/360°
by Durnell, Linda A., Ph.D.  Fielding Graduate University. 2018: 157 pages; 10747522.
199.
The role of quartz in the lithic technology of the western upper Cook Inlet ancestral Dena'ina
by Rogers, Monty J., M.A.  University of Alaska Anchorage. 2015: 139 pages; 1605241.
201.
The effects of the pause procedure on classroom engagement
by Korvick, Lynn Marie, Ph.D.  Oklahoma State University. 2010: 146 pages; 3408856.
202.
Reduction of BER effect in LTE communication systems using turbo coding for different modulation schemes
by Bobbiti, Harish Kumar Reddy, M.S.  California State University, Long Beach. 2017: 45 pages; 10260946.
203.
204.
Simulation design characteristics: Perspectives held by nurse educators and nursing students
by Paige, Jane B., Ph.D.  The University of Wisconsin - Milwaukee. 2013: 390 pages; 3614774.
205.
Pedagogical practices in a virtual world: An ethnographic and discourse analysis approach
by Stoerger, Sharon M., Ph.D.  Indiana University. 2010: 246 pages; 3408098.
206.
Nursing faculty experiences of virtual learning environments for teaching clinical reasoning
by Zacharzuk-Marciano, Tara, Ph.D.  Capella University. 2017: 215 pages; 10260999.
207.
Pre-service teachers in Second Life: Are digital natives prepared for a Web 2.0 experience?
by Inman, Christopher T., Ph.D.  The University of Alabama. 2010: 186 pages; 3439816.
209.
Algorithms and Techniques for Dynamic Resource Management across Cloud-Edge Resource Spectrum
by Shekhar, Shashank, Ph.D.  Vanderbilt University. 2018: 183 pages; 13877337.
210.
The Panhellenic Project: Assessing learning engagement using Web 2.0 technologies
by Carter, Cheryl A., Ed.D.  Pepperdine University. 2008: 167 pages; 3330961.
181 - 210 of 1672 displayed.
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